Benediction Arcane

Benediction Arcane

The Benediction Arcane is made up primarily of wizards and sorcerers, although anyone with an interest in the arcane arts is permitted to join the group. The order works to safeguard and promote the use of magic throughout the planes. The senior members of the Benediction are extremely powerful masters of the art, but they often hide their power from the folk of backward planes. Guidance from the shadows is the byword of the Benediction.

The Benediction Arcane is especially interested in spreading knowledge of spells from plane to plane and in establishing new schools of magic. They often take promising apprentices from some obscure village or slum and give them the freedom of planar travel. The Benediction’s ultimate goal (according to rumour) is to gradually bring all the planes closer to the arcane weave, gifting all creatures with the power of wizardry. Many long centuries of civilising and teaching will be required before orcs, goblins, humans and other such savage creatures can all be given the gift of magic without the planes being torn apart in a wizards’ war… but the Benediction has the patience granted by potions of longevity.

Member of the Benediction Arcane

You are a member of the Benediction Arcane. Prerequisite: Ability to cast arcane spells or close friendship with one who can cast arcane spells. Benefit: Once per day, the character may ‘clutch at the weave’ and extend the duration of any one spell currently active on him by 1d4 rounds. The spell must be one with a duration of at least five rounds.

Organisation

The Benediction Arcane is organised by lineage; a wizard might introduce himself to another member of the order as a student of such-and-such, who was apprentice to so-and-so, who was apprentice to master and so on and so forth. The Benediction maintains towers and citadels throughout the planes, but many of its members are wanderers.

Unseen Master

Hit Dice: d4

Requirements

To become an Unseen Master, a character must fulfil all the following criteria: Skills: Knowledge (arcana) 10 ranks, Knowledge (the planes) 10 ranks, Spellcraft 10 ranks. Feats: Member of the Benediction Arcane.

Class Skills

The Unseen Master’s class skills (and the key abilities for each) are Bluff (Cha), Concentration (Con), Craft (any) (Int), Decipher Script (Int), Disguise (Cha), Diplomacy (Cha), Knowledge (all) (Int), Search (Int), Spellcraft (Int). Skill Points at Each Level: 6 + Int modifier.

Unseen Master

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spellcasting 1st +0 +0 +0 +2 Bonus Feat +1 level of existing class 2nd +0 +0 +0 +3 +1 level of existing class 3rd +1 +1 +1 +3 Sense Disturbance +1 level of existing class Class Features

All of the following are class features of the Unseen Master prestige class.

Weapon and Armour Proficiency: Unseen Masters gain no additional weapon or armour proficiencies.

Spellcasting: The Unseen Master rises in spellcasting ability at 2nd and 3rd level. He gains new spells per day as if he had gained a level in whatever arcane spellcasting class he belonged to before becoming an Unseen Master.

Bonus Feat: At 1st level, the Unseen Master may gain any one of the following feats for free: Foreign Magic, Improved Foreign Magic, Home Ground or Punch Shift.

Sense Disturbance (Su): The Unseen Master may automatically sense any use of magic within 120 feet, as per the first and second rounds of a detect magic spell. This ability is constantly active. The Master is also sensitive to major shifts such as planar infusions or epic level spells over any range.