Brothers of Charity

Brothers of Charity

The Brothers of Charity were founded by an idealistic monk who wished to bring the bounties of the planes to the poor. She was incensed by the thought that the gods dwelt in palaces of diamond and jade and feasted on ambrosia and the wine of heaven, while their mortal worshippers lived in wretched huts and starved. Such inequity, she reasoned, was wrong and she set about rectifying it.

Sadly, many of her noble aims were soon usurped by thieves and scoundrels, but the organisation has endured. Now, it is a plane-spanning thieves’ guild who (mostly) steal from the rich to give to the poor. It is a curious amalgam of interests, where ascetic monks rub shoulders with burglars of heaven and spies from a thousand worlds. The guildhouses of the Brotherhood offer shelter and alms to travellers and pilgrims.

Members of the Brothers of Charity are encouraged to trade, find, beg, borrow or steal the wealth of the planes and bring it to those who need it. Often, the wealth is in intangible things; bringing an infusion of Life to a sickly land or a river of elemental Water to a desert can help the common folk more than all the gold in the world. Other members of the Brotherhood just steal gemstones from sacred statues and flee through the order’s portals.


The Brothers are organised into guildhouses, usually located in cities. The master of each guildhouse is expected to keep in touch with five other guildhouses via sending or messenger once a year, but other than that irregular contact, each guildhouse is largely on its own and must find its own way to improve the lot of the common folk of all the planes.

Member of the Brothers of Charity

You are a member of the Brothers of Charity. Prerequisite: The character cannot be Evil. Benefit: The character can blend in with the common folk of a plane. He does not appear to be an outsider for the purposes of divination spells. He also has a +1 circumstance bonus to his Charisma score when dealing with the poor who know about the Brothers of Charity.

Members of the Brotherhood often adventure in search of new wonders to aid others. Senior members are referred to as Eleemosynes or Mercies.


Hit Dice: d6


To become an Eleemosyne, a character must fulfil all the following criteria: Skills: Heal 5 ranks, Knowledge (the planes) 5 ranks. Feats: Member of the Brothers of Charity.

Class Skills

The Eleemosyne’s class skills (and the key abilities for each) are Balance (Dex), Concentration (Con), Climb (Str), Craft (any) (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Knowledge (religion) (Int), Knowledge (the planes) (Int), Move Silently (Dex), Sense Motive (Wis) and Spot (Wis). Skill Points at Each Level: 4 + Int modifier.


Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st +0 +0 +2 +0 Merciful Strike 2nd +1 +0 +3 +0 Non-detection Meditation 3rd +1 +1 +3 +1 Humility Class Features

All of the following are class features of the Eleemosyne prestige class.

Weapon and Armour Proficiency: Eleemosynes gain no additional weapon or armour proficiencies.

Merciful Strike (Ex): The Eleemosyne can deal non-lethal damage with a weapon that normally deals lethal damage without taking a –4 penalty to his attack rolls. Furthermore, this nonlethal damage can bypass damage reduction.

Non-detection Meditation (Sp): The Eleemosyne may cast non-detection at will, as a caster equal to his character level. However, he must concentrate on the spell to maintain it and may only take a single move or attack action in a round. If damaged or disturbed, he must make a Concentration check to maintain the non-detection.

Humility (Su): The Eleemosyne always counts as a native of whatever plane he is on. He cannot be affected by dismissals. He may also invoke a grace effect at will three times per day, as a caster of his character level.