Ethereal Creepers

Ethereal Creepers

Large Plant (Extraplanar, Incorporeal) Hit Dice: 4d8+12 (30 hp) Initiative: +0 Speed: 5-ft. (1 square) Armour Class: 15 (–1 size, +6 natural), touch 9, flat-footed 15 Base Attack Bonus/Grapple: +3/+12 Attack: Slam +7 melee (1d6+7) Full Attack: Slam +7 melee (1d6+7) Space/Reach: 10-ft./10-ft. (20-ft. with vine) Special Attacks: Constrict 1d6+7, improved grab Special Qualities: Blindsight 30-ft., camouflage, immunity to electricity, low-light vision, plant traits, resistance to cold 10 and fire 10 Saves: Fort +7, Ref +1, Will +2 Abilities: Str 20, Dex 10, Con 16, Int —, Wis 13, Cha 9 Climate/Terrain: Any ethereal Organisation: Solitary or patch (2–4) Challenge Rating: 5 Treasure: 1/10th coins; 50% goods; 50% items Alignment: Always neutral Advancement: 5–16 HD (Huge); 17–32 HD (Gargantuan); 33+ HD (Colossal)

These nightmarish entities are relatives of the assassin vine (see SRD) that have adapted to life on the Ethereal Plane.


An ethereal creeper can extrude any portion of itself into the Material Plane as a free action. The creeper can only be attacked when it is constricting a character.

Constrict (Ex): An ethereal creeper deals 1d6+7 points of damage with a successful grapple check. The vine can attempt to drag a constricted victim back onto the ethereal realm instead of inflicting damage – the victim is permitted a Will save (DC 13) to resist this, but the vine only uses this tactic when a materialised tendril takes severe (15+) damage.

Improved Grab (Ex): To use this ability, an ethereal creeper must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Blindsight (Ex): Ethereal creepers have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration.

Camouflage (Ex): Since an ethereal creeper is both ethereal and incorporeal only characters who can see ethereal creatures can attempt to Spot the creeper before it attacks.