Other Worlds

Duhid

A setting that combines a planar cosmology inspired by the 31 realms of buddhist thought, with another campaign setting. Every soul within this world is part of the

Seven Heavens

The titans also live in the celestial realms.

Mortal Realms

Hell Realms

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Cosmology: Prime, Nocturnal (Night, Chaos, Evil), Diurnal (Day, Law, Good, Fey) Gods: Giants Doctrines: Reincarnation

There are three “continents” in the known world: the East (home to the smallfolk), the West (home to the tallfolk) and the Skyrealms (home to the giantfolk).

All the “tallfolk” (humans, elves, dwarves, and orcs) are actually one species. Elves have a very primal-indigenous culture, and their pointed ears and longevity are a result of ceremonies they perform. Dwarves are tiefling-like creatures who all look roughly identical, because they are born from (and worship) Scourgespawn. The orcs (and goblins) of the world have slightly scaley skin and worship the dragons (who are sealed away on the last continent.)

Castarcion

Cosmology: Prime, Veil (Ethereal), Echo (Shadow), Literal Underworld

Snakes and bugs are more than they seem. (Minor dragons and fairies.) Only the most powerful of these beings can “bleed” into both realms at once, all other need to go through a fairy circle to switch places.

Gods and demons both come from the Echo. Demons feed on “negative” emotions, and gods feed on “positive” emotions. Demons created humankind after a number of failed efforts to make a more permanent and potent food source than immortals (fey, demons, gods.)

Elves and gnomes are grown and “farmed” by the fey as host bodies. The process of determining the suitability of a body takes about a hundred years, which (if it goes wrong) results in goblins and orcs, beastial creatures that look human, but lack souls entirely. (They have a sort of mechanical, reptile intelligence.

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