Celestial

Celestial creatures dwell on the upper planes, the realms of Law, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts. Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half‐celestials, more powerful creatures that are created when a celestial mates with a non‐celestial creature.

Remember, if a monster’s Hit Dice are changed, its saving throw values and experience point value are also changed.

Celestial creatures share the following characteristics:

  1. Celestial animals and vermin are magical beasts; other creatures retain their normal type
    Hybrids of human and animal are a mainstay of fantasy fiction. This template can be applied to any sort of animal or magical beast to turn it into an anthropomorphic beast.
  2. Celestial creatures have a minimum of low intelligence, though they can have much higher intelligence if the TK so wishes
    Beastmen have an overall humanoid shape with the head of an animal. The precise look of the beastman is up to the Referee – i.e. whether or not they retain feathers or fur, or whether a squid‐man’s arms are more like tentacles, etc.
  3. Celestial creatures are always Lawful (Good) in alignment
  4. Celestial creatures are only hit by +1 or better weapons if they have 4 or more HD, and have resistance to electricity and magic resistance 10%
  5. Celestial creatures enjoy a +2 bonus to hit and damage against Chaotic (Evil) creatures

Sample Celestial Creatures

Celestial Badger

Small Magical Beast, Lawful (LG), Low Int.: HD 1; AC 15; ATK 2 claws (1d3) and bite (1d3); MV 30 (Burrow 10); Save F14, R13, W16; XP 100 (CL 2); Special: Resistance to electricity, magic resistance 10%, +2 to hit and damage Chaotic creatures.

Celestial Black Bear

Medium Magical Beast, Lawful (LG), Low Int.: HD 3; AC 13; ATK 2 claws (1d4) and bite (1d6); MV 40; Save F12, R12, W15; XP 300 (CL 4); Special: Resistance to electricity, magic resistance 10%, +2 to hit and damage Chaotic creatures.

Celestial Dwarf

Small Humanoid, Lawful (LG), Average Int.: HD 1; AC 16; ATK 1 battleaxe (1d8) or light crossbow (80’/1d6+1); MV 20; Save F14, R15, W15; XP 100 (CL 2); Special: Resistance to electricity, magic resistance 10%, +2 to hit and damage Chaotic creatures.

Celestial Warhorse

Large Magical Beast, Lawful (LG), Low Int.: HD 4; AC 14 [+1]; ATK 2 hooves (1d6) and bite (1d4); MV 50; Save F10, R10, W15; XP 1000 (CL 6); Special: Resistance to electricity, magic resistance 10%, +2 to hit and damage Chaotic creatures.


License: B&T OGL

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