Dragon Turtle

No. Enc.:0 (1)
Alignment:Chaotic
Movement:30’ (10’)
Swim:90’ (30’)
Armor Class:-2
Hit Dice:30
Attacks:3 (2 claws, bite)
Damage:1d8/1d8/1d6x10
Save:F15
Morale:10
Hoard Class:XV
XP:9,500

This fearsome, massive beast is a magical hybrid of dragon and giant turtle. It has the large shell of a turtle, but the arms, legs, head, and tail of a dragon. Its rough, deep green shell is much the same color as the deep water the monster favors, and the silver highlights that line the shell resemble light dancing on open water. The turtle’s legs, tail, and head are a lighter green, flecked with golden highlights. The lair of these creatures will always be below water in submerged caverns. They hoard wealth from ships that have sunk to the bottom of the sea. Dragon turtles have powerful claw and bite attacks, but also have a breath weapon that is usable 3 times per day. The breath weapon is a hot blistering steam cloud that is 90’ long and 30’ wide. Hit points of damage inflicted is equal to the dragon turtle’s current hit points, and a victim may save versus breath attack for half damage.

License: Labyrinth Lord OGL

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Alternative

The dragon turtle is not fast moving, especially on land. However, it can breathe a cloud of scalding water and steam, inflicting damage equal to its own full hit points (save for half damage).

Dragon Turtle: HD 12; AC 0[19]; Atk 2 claws (2d6), 1 bite (4d6); Move 3 (Swim 12); Save 3; CL 13; XP 2300; Special: Breath weapon (steam).

License: Monster Compendium 0e OGL

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