Elf

No. Enc.:1d4 (2d12)
Alignment:Neutral
Movement:120’ (40’)
Armor Class:5
Hit Dice:1 + 1
Attacks:1 (weapon)
Damage:1d8 or weapon
Save:E1
Morale:8
Hoard Class:XVIII
XP:15

This monster listing is for the typical NPC elf. Elves average 5 feet tall and are slight of build. They prefer colorful clothes, usually with a green-and-gray cloak that blends well with the colors of the forest. When encountered in a group of 20 or more, one leader will be present, whose level will be determined by rolling 1d6+1. This leader may possess items of magic, with a probability equal to 5% per level of the leader per type of magic item. In the presence of a leader, elves have morale of 10 rather than 8.

License: Labyrinth Lord OGL

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Alternative

The example above is for a typical elf; trained warriors would likely have the maximum 9 hit points. Obviously, elves encountered in the course of a party’s adventuring will have a variety of powers and different attributes. The GM will assign such powers as he sees fit, in accordance with the way he envisions elves. They might be the woodland dwellers of Tolkien’s The Hobbit, or the high elves of the Lord of the Rings, or might be the faerie folk of Irish legend. In any case, as with dwarves, don’t bother trying to fit your “advanced” elves into the constraints of character classes – just make up their attributes to fit what you need. Non-player characters aren’t subject to the rules that govern building a player character; the NPCs are your tools for good fantasy, not an exercise in applying formulas.

Elf: HD 1+1; AC 5[14]; Atk 1 sword (1d8) or 2 arrows (1d6); Move 12; Save 17; CL 1; XP 15; Special: None.

License: Monster Compendium 0e OGL

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