Half-Fiend

Size Bite Claw
Tiny 1d31d2
Small 1d41d3
Medium 1d61d4
Large 1d81d6
Huge 2d61d8
  1. Half‐fiends are always outsiders.
  2. Half‐celestials can only be hit by +1 or better weapons. They have a +2 bonus to save vs. poison, are immune to disease, have resistance to acid, cold and electricity and magic resistance 20%.
  3. A half‐fiend usually has bat‐like wings and can fly at twice the base creature’s land speed. If the base creature already has a fly speed, retain that fly speed.
  4. Armor Class improves by 1.
  5. Half‐fiends can only be hit by +1 or better weapons. They have immunity to poison, resistance to acid, cold, electricity and fire and magic resistance 20%.
  6. Half‐fiends have 2 claw and 1 bite attack, depending on their size.
  7. Half‐fiends have a number of special abilities, which can be rolled randomly on the following table, or simply chosen by the TK. One special ability per Hit Dice for a half‐fiend is probably about right.
D%SPECIAL ABILITY
01‐03Increase weapon immunity by +1
04‐07Aura of darkness, 30‐foot radius
08‐11Aura of fear, 30‐foot radius
12‐15Claw attack causes devil chills (Fort save to negate)
16‐19Deal double damage against Lawful creatures
20‐23Immunity to fire
24‐27Increase magic resistance by +5%
28‐31Poisonous bite (poison type IV)
32‐33Protection from good aura, 10 ft. radius
34‐37Rebuke undead as a Chaotic cleric (level equal to Hit Dice)
38‐43Tail attack (1d4 damage + poison II)
44‐49Telepathy (100‐foot range) and tongues ability
50‐59Cast one 1st level cleric spell at will
60‐69Cast one 2nd level cleric spell at will
70‐79Cast one 3rd level cleric spell, three times per day
80‐84Cast one 4th level cleric spell, three times per day
85‐89Cast one 5th level cleric spell, once per day
90‐94Cast one 6th level cleric spell, once per day
95‐97Cast one 7th level cleric spell, once per day
98‐99Cast one 8th level cleric spell, once per day
100Cast one 9th level cleric spell, once per day

Sample Half‐Fiend

Hell Dragon (Half‐Fiend Red Dragon)

Large Magical Beast, Chaotic (CE), Low Int.: HD 8; AC 19; ATK 2 bites (2d10), gore (1d8) and 2 claws (1d6); MV 30 (Fly 50); Save F8, R9, W12; XP 800 (CL 9); Special: Petrification breath 5/day, fire breath 3/day.

Heldeofel (Half‐Fiend Orc)

Medium Outsider, Chaotic (LE), Low Int.: HD 1; AC 14 [+1]; ATK 2 claws (1d4) and bite (1d6) or weapon and bite (1d6); MV 30 (Fly 60); Save F13, R15, W16; XP 250 (CL 3); Special: Aura of fear (30’ radius), immune to poison, magic resistance 20%, resistance to acid, cold, electricity and fire.


License: B&T OGL

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