Hidden One

Armour Class 6
Hit Dice 1+1
Move 180’ (60’)
dig 90’ (30’)
Attacks 2 claws or 1 weapon
Damage 1-4/1-4 or weapon
No. Appearing 3-12 (4-40)
Save As F2
Morale 8 (10)
Treasure Type D
Alignment Chaotic
XP Value 15

Hunched and thin, hidden ones are subterranean, nocturnal humanoids perpetually concealed by layered wrappings of ragged cloth and leather. Their faces are masked, and no flesh is exposed save for their long, metal-dense claws. Hidden ones fight with their claws in combat, or else use stolen weapons that are often poisoned.

For every ten hidden ones in a pack, there is one 2+2 hit dice sub-chief, and a tribe is lead by a shaman of 4 hit dice who has the spell-casting ability of a third-level Cleric. As long as the leader of any pack or tribe of hidden ones is alive, the morale of the whole is 10 instead of 8.

Should the wrappings be stripped from a hidden one, it will be discovered that roughly half are emaciated and bestial, half stunningly beautiful.

License: Hamsterish Hoard OGL