Perhaps the crowning achievement of the mad wizard, more impressive than making golems or forging magical swords, is the creation of bizarre hybrid monsters that can bedevil adventurers long after the wizard has passed on. The owlbear is perhaps the most famous hybrid monster.
Medium Dragon, Chaotic (CE), Average Int.: HD 6; AC 17; ATK 2 claws (1d6) and bite (1d8); MV 60 (Fly 100, Swim 60); Save F10, R9, W10; XP 600 (CL 7); Special: Acid breath, petrification gaze, resistance to acid, water breathing.
Medium Outsider, Chaotic (LE), High Int.: HD 10; AC 19 [+2]; ATK 2 claws (1d6 + devil chills) and bite (1d8 + poison IV); MV 40 (Fly 150); Save F8, R8, W7; XP 2500 (CL 12); Special: Breath weapon (30‐ft. cone of fire), spells (continuous—tongues; 3/day—suggestion; 1/day—discern location, find the path, unholy word), immune to poison, resistance to acid, cold, electricity and fire, magic resistance 20%, telepathy 100 ft., tongues.
Huge Magical Beast, Neutral (N), Low Int.: HD 9; AC 15; ATK 2 claws (1d6), 2 stamps (2d6), bite (1d8), slam (2d8) and gore (2d10); MV 40; Save F6, R9, W12; XP 900 (CL 10); Special: Trample.
Large Magical Beast, Neutral (N), Animal Int.: HD 5; AC 14; ATK 2 claws (1d8 + rend) and bite (2d6); MV 40 (Climb 30); Save F10, R11, W16; XP 500 (CL 5); Special: None.
License: B&T OGL