Although Lycanthrope actually translates as “wolfman”, the term is usually used in fantasy gaming to refer to any human that can assume some animal form. In its natural form, a lycanthrope looks like any other members of its kind. In animal form, a lycanthrope resembles a powerful version of the normal animal, but on close inspection, its eyes (which often glow red in the dark) show a faint spark of unnatural intelligence.
Manufacturing a hybrid monster for a TK simply involves picking two monsters and combining them (see below). For player character magic‐ users, the process is the same as the process of creating magic items. The magic‐user must have the use of a laboratory (including a copper vat) and an alchemist to assist, and must be able to cast polymorph other and clone. The monetary value of the hybrid creature is equal to the combined challenge levels of the two monsters multiplied by 1,000 gp.
Lycanthropes share the following characteristics:
Small Monstrous Humanoid, Chaotic (CE), Average Int.: HD 3; AC 15 [Silver]; ATK 2 claws (1d3) and bite (1d4 + blood drain) or weapon and bite; MV 30; Save F15, R12, W12; XP 300 (CL 4); Special: Curse of lycanthropy.
Medium Monstrous Humanoid, Chaotic (NE), Average Int.: HD 5; AC 17 [Silver]; ATK 2 claws (1d4) and bite (1d6) or weapon and bite; MV 30 (Fly 40); Save F13, R11, W11; XP 500 (CL 6); Special: Curse of lycanthropy.
Medium Monstrous Humanoid, Chaotic (LE), Average Int.: HD 5; AC 18 [silver]; ATK 2 claws (1d4 + rend) and bite (1d6) or weapon and bite; MV 30 (Swim 60); Save F13, R11, W10; XP 500 (CL 6); Special: Curse of lycanthropy, frenzy 1/day.
License: B&T OGL