Nalfeshnee (Higher Order Demon)

No. Enc.:1d3 (1d6)
Alignment:Chaotic (evil)
Movement:90’ (30’)
Fly:120’ (40’)
Armor Class:-1
Hit Dice:11
Attacks:3 (2 claws, bite)
Damage:1d4/1d4/2d4
Save:F11
Morale:10
Hoard Class:XVIII
XP:4,400

These 10’ tall demons have the torso and arms of an ape, with the head and legs of a boar. They have small but functional feathered wings. Nalfeshnee are unaffected by ordinary weapons. In combat, they attack with their claws and bite, or employ one of the following spell-like abilities at will: darkness 10’ radius, detect magic, dispel magic, fear (as wand of fear), illusion (as the wand of illusion), levitate, polymorph self, project image, read languages, symbol (despair and fear), and telekinesis (500 lbs.). In addition, a nalfeshnee may gate (65% probability of success) a vrock, hezrou, glabrezu, or nalfeshnee demon (determine randomly).

License: Advanced Edition Companion Labyrinth Lord OGL

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Alternative: Nalfeshnee (fourth-category Demon)

Nalfeshnee demons have the body of an enormous gorilla, the head of a boar, and cloven hooves. These massive, brutish demons are actually quite intelligent, despite their appearance, an incongruity that has deceived and doomed many who would attempt to control or enslave them. The very size of a nalfeshnee prevents them from being particularly agile flyers, though they do have wings. Nalfeshnee are incredibly powerful (+2 to hit), and have various demonic powers in addition to being immune to fire: they cause fear as per the spell (at will), polymorph self (at will) and dispel magic (at will). They can create a symbol of discord once per day.

Fourth-category Demon: HD 11; AC –1[20]; Atk 2 claws (1d4), 1 bite (1d6+2); Move 9 (Fly 14); Save 4; CL 13; XP 2300; Special: +1 or better magic weapon needed to hit, magic resistance (65%), +2 on to-hit rolls, immune to fire, magical abilities.

License: Monster Compendium 0e OGL

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