Psionic creatures are freaks among their kind whose minds are more powerful than those of their fellows. While look no different from standard examples of their kind, they harbor psychic powers.
Psionic creatures share the following characteristics:
|3–4||3/day—empty mind, mind thrust|
|5–6||1/day—body adjustment, brain lock|
|7–8||1/day—antipathy, psionic blast|
|9–10||3/day—intellect fortress; 1/day—psychic crush|
|13–14||1/day—chain lightning, tower of iron will|
Large Magical Beast, Chaotic (CE), Average Int.: HD 9; AC 19; ATK 2 bites (1d10), horns (1d8) and 2 claws (1d6); MV 30 (Fly 50); Save F8, R9, W12; XP 900 (CL 10); Special: Spells (3/day‐empty mind, intellect fortress, mind thrust, precognition; 1/day‐antipathy, body adjustment, brain lock, psionic blast, psychic crush, shield), breath weapon (30‐ft. cone of fire).
Small Humanoid, Chaotic (LE), High Int.: HD 1; AC 17; ATK 1 war hammer (1d8) or light crossbow (80’/1d8); MV 20; Save F14, R15, W15; XP 100 (CL 2); Special: Spells (3/day‐precognition; 1/day‐shield).
License: B&T OGL