Sloorg (Midden Monster)

Sloorgs are a form of animate filth. Lumpy brown and oozing constantly, with distended vaguely human-like features at one end, they seem to arise spontaneously from poorly maintained sewers and midden-heaps. Missiles are ineffective against them, adding mass to the body instead of damaging it, and any hand-held weapon striking it may be added to the body if the wielder fails a saving throw. The sloorg gains one hit point for each item accidentally added to it, often making a low rumbling sound like a mockery of laughter when it does so. The sloorg flows through semi-permeable barriers such as gratings, chairs, and hasty barricades, and might pause to spend a round adding the obstacle to its mass. Anyone within 20’ must make a saving throw or suffer -2 to all dice rolls from nausea. Anyone coming into contact with it – whether attacking or attacked – must make a saving throw to avoid contracting a non-fatal but debilitating disease. Sloorg take 1d6 points of damage per level of the caster of a Purify Food and Drink, Cure Disease, Neutralise Poison, or Locate Object spell. All physical attacks against a sloorg cause minimum damage. (Contributed by Scott Wylie Roberts, “Myrystyr”).

Sloorg: HD 4; AC 5[14]; Atk 1 touch (1d8); Move 6; Save 14; CL 6; XP 400; Special: Minimum damage from weapons, immune to missiles, heals by enveloping objects, cause nausea, cause disease.

License: Monster Compendium 0e OGL