|Black Widow||Crab Spider||Tarantula|
|No. Enc.:||1d3 (1d3)||1d4 (1d4)||1d3 (1d3)|
|Movement:||60’ (20’)||120’ (40’)||120’ (40’)|
|Attacks:||1 (bite)||1 (bite)||1 (bite)|
|Damage:||2d6, poison||1d8, poison||1d8, poison|
Giant Black Widow: The giant black widow is a shiny black color, and has a red design resembling an hourglass on its ventral abdomen. This spider is 6’ long. These spiders are very aggressive, and prefer to trap prey in their sticky web. The web has the same properties as that of the web produced by the spell of the same name. Any opponent bitten by the giant black widow is entitled to a saving throw versus poison, and failure indicates death after 1 turn.
Giant Crab Spider: These 5’ long carnivorous spiders do not weave webs, but crawl upon vertical surfaces and ceilings to pounce upon prey. They are able to surprise opponents on a surprise check roll of 1-4 on 1d6, due to their ability to change colors to match the environment. The bite of the giant crab spider is venomous, and a victim will die in 1d4 turns unless a saving throw versus poison is made. A bonus of +2 is given on this roll, due to the less potent nature of the venom.
Giant Tarantula: This giant spider is highly magical, and is not truly a tarantula despite its appearance. Its painful bite has a magical poison. Any victim must succeed in a saving throw versus poison or begin to spasm horribly, while standing, in what appears to be some macabre dance. This excruciating dance imparts a penalty of –4 to hit if the victim engages in combat, and others receive a bonus of +4 to hit such a “dancer.” The effects have a duration of 2d6 turns. However, victims of the dance become paralyzed in 5 turns, fall to the ground, and are completely helpless. The effects of the dance are magically infectious, such that any creatures witnessing the dance must also save versus poison or begin to dance themselves for the same duration as the first dancer. These effects can be countered with the spell dispel magic.
License: Labyrinth Lord OGL
Giant spiders are aggressive hunters. Only the 6ft diameter giant spiders are web builders. Giant spider webs require a saving throw to avoid becoming stuck. Those making a saving throw can fight in, and move at a rate of 5ft per round through, the webs. Medium-Sized giant spiders surprise on a roll of 1-5, being able to hide well in shadows.
Phase spiders can shift out of phase with their surroundings (can be attacked only be ethereal creatures), coming back into phase to attack.
Giant Spider (1ft diameter): HD 1+1; AC 8; Atk 1 bite (1hp + poison); Move 9; Save 17; CL 3; XP 60; Special: lethal poison (+2 saving throw)
Giant Spider (4ft diameter): HD 2+2; AC 6; Atk 1 bite (1d6 + poison); Move 18; Save 16; CL 5; XP 240; Special: lethal poison, 5 in 6 chance to surprise prey.
Giant Spider (6ft diameter): HD 4+2; AC 4; Atk 1 bite (1d6+2 + poison); Move 4; Save 13; CL 7; XP 600; Special: lethal poison, webs.
Giant Phase Spider: HD 2+2; AC 6; Atk 1 bite (1d6 + poison); Move 18; Save 16; CL 6; XP 400; Special: lethal poison (+1 save or die), dimension phasing.
License: Monster Compendium 0e OGL
These intelligent giant spiders live in the tunnels surrounding an underground Spider Warrior city. These are effectively spider barbarians, cruel and angry, always trying to rob and steal from their city dwelling relatives. They respect violence.
Spider Barbarian: HD 6; AC 3; Atk 2 claws and bite (1d6 each); MV 9 climbing; save vs. poison when bitten or fall unconscious as your internal organs are slowly digested; terminal damage after one hour
License: Public Domain