At first glance, a Torthri may be mistaken for a well-fed leopard or jaguar. While they are related to large feline predators, they are semi-bipedal and of near-human intelligence. In some lands they are venerated as nature spirits and pass freely through humanoid villages. A torthri is capable of walking on all fours, but it can also rise up on its hind legs, and the elongated forepaws are capable of grasping tools, opening containers, etc. When semi-erect, a torthri moves at a reduced movement rate. To run, it must drop to all fours. A torthri can exert a magical Charm upon humans and humanoids by meeting their gaze and concentrating for one round. The saving throw against a torthri’s charm is at a penalty of -2, and those charmed become the creature’s willing slaves and worshippers. Whole villages have been known to come under the sway of a Torthri, constructing shrines in which to offer up food and treasure. Although charmed villagers will tell outsiders that their “spirit cat” is like an overgrown pet, no domestic cats will be found in the village, for the Torthri will slay or drive out all other felines.

If forced into combat, the Torthri can defend itself with claws and bite. However, the claws are weaker than those of its feline kin, and its hands are clumsy; it cannot use missile weapons or complex devices, although it can handle simple weapons such as the spear, staff, club, and axe. It may thus attack with a weapon and bite, and will do so if its true nature is discovered. The Torthri is intelligent enough to realise the value of magical weapons and shields, but cannot utter command words or wear armour. Any treasure possessed by a Torthri will be stored in a village shrine or hidden cave. There persist tales of Torthri speaking through their charmed slaves by telepathy, and of whole villages starving to feed their greedy idols. (Contributed by Scott Wylie Roberts, “Myrystyr”).

Torthri: HD 2+3; AC 6[13]; Atk 2 claws (1d2) and 1 bite (1d6) or 1 weapon (1d6) and 1 bite (1d6); Move 15 (6 when standing); Save 16; CL 3; XP 60; Special: Charm gaze.

License: Monster Compendium 0e OGL