Template City

Template

Biome, Type

NavigationForagingIdentification
DCDCDC

Helpful Skills: Skills
Visibility: Light and Cover
Helpful Languages: Languages
Challenge: CR
[image:Image.jpg]?

Notable Locations
Loc1About Loc1
Loc2About Loc2
Loc3About Loc3

City Name

Tagline/Nickname:
Size: (Village / Town / City) or population and general density
Attitude toward Travelers:
Attitude toward Players:
Architectural Style:
Visual features and quirks
Prominent buildings
etc, etc.

Demographics
Demonym:
Majority Race (or melting pot):
Common language(s):
Socioeconomic distribution of citizens:

Economy
Major trade in the city?
Major imports/exports
Overall wealth:
Taxation
Government Type:
Leader(s)
Description of any important specifics
Police/Guards and Crime:
Crime rate: (High/Medium/Low)
Can they be bribed?
How organized are they? How well-trained? How strict are they?

Theology
Religion:
Majority Religion:
Primary god(s):

Culture
Unique traditions?
Important holidays?

Factions
Faction 1
Description
Allies:
Rivals:
Faction 2
.
.
.
Inns and Taverns: (1 for village, 2 for town, 3+ for city)
http://donjon.bin.sh/fantasy/inn/ is a great resource

Inn Number 1
Description
Innkeeper:
Menu (or average price of a room/meal):
Rumors:
Inn Number 2
.
.
.
Shops:
Shop Number 1
Primary goods
Shopkeeper Name
Shopkeeper Willingness to Haggle (0 - 10; 0 = no haggling ever, 10 = low DC check if players ask)
Shop Number 2
Shop Number 3
Important NPCs
NPC Number 1
Description
Location
NPC Number 2
NPC Number 3

Plot and Quests
Major Plot/Quest
Either related to overall plot or the region’s major feature. Description and goal (or major choice players need to make) goes here.

Major Antagonist(s):
Major Ally/allies:

Hints for Players
Should go in order of increasing obviousness; only resort to the super-obvious if quest is necessary for plot advancement somehow
Hint
Hint
Hint

Dungeons and Monsters
Link to individual google docs if necessary for separate dungeons

Minor Plots/Quests
Sidequest 1
Sidequest 2
Sidequest 3