Warrens Edge

Warrens Edge

Underdark, City

NavigationForagingIdentification
DC10DC14DC15

Helpful Skills: Athlethics, Subterfuge, Lore
Visibility: Frequent Lighting
Helpful Languages: Common
Challenge: CR1
Warrens_Edge.jpg

Notable Locations
Adventurers Guild Department The Imperial Wing of the Guild, and soon to be headquarters
The Imperial Palace The Seat of the Emperor and Throne of Aggash
The Market of Cadun

Warrens Edge

Tagline: The Heart of The Empire
Size: City
Attitude toward Travelers: Good
Attitude toward Players: Fair
Architectural Style: Large amount of stone, little wood, Bronze Age Gothic
Visual features and quirks
Prominent buildings
etc, etc.

Demographics
Demonym: Aggash Warreners
Majority Race (or melting pot): Human Majority, Melting pot of others
Common language(s): Common, Racial Minority
Socioeconomic distribution of citizens: 50 Poor, 35 Middle Class, 15 Rich

Economy
Major trade in the city?
Major imports/exports
Overall wealth: Rich
Taxation
Government Type: Imperial Monarchy
Leader: Emperor Anbu II
Description of any important specifics
Guards:
Crime rate: Medium
Can they be bribed?
How organized are they? How well-trained? How strict are they?

Theology
Religion:
Majority Religion:
Primary god(s):

Culture
Unique traditions?
Important holidays?

Factions
Faction 1
Description
Allies:
Rivals:
Faction 2
.
.
.
Inns and Taverns: (1 for village, 2 for town, 3+ for city)
http://donjon.bin.sh/fantasy/inn/ is a great resource

Inn Number 1
Description
Innkeeper:
Menu (or average price of a room/meal):
Rumors:
Inn Number 2
.
.
.
Shops:
Shop Number 1
Primary goods
Shopkeeper Name
Shopkeeper Willingness to Haggle (0 - 10; 0 = no haggling ever, 10 = low DC check if players ask)
Shop Number 2
Shop Number 3
Important NPCs
NPC Number 1
Description
Location
NPC Number 2
NPC Number 3

Plot and Quests
Major Plot/Quest
Either related to overall plot or the region’s major feature. Description and goal (or major choice players need to make) goes here.

Major Antagonist(s):
Major Ally/allies:

Hints for Players
Should go in order of increasing obviousness; only resort to the super-obvious if quest is necessary for plot advancement somehow
Hint
Hint
Hint

Dungeons and Monsters
Link to individual google docs if necessary for separate dungeons

Minor Plots/Quests
Sidequest 1
Sidequest 2
Sidequest 3