Ravenpeople can transform into a Murder of Crows at will. Their held equipment will fall to the ground and for every two current hit points a raven will emerge (The birds are magical, but are otherwise indistinguishable from natural crows). Each bird is controlled by the ravenman’s mind and can do anything what a Bird with such intelligence could normally do. The birds attack at To-Hit 20 and deal 1d4 damage each. The crows have an AC of 9 and 2 hit points each and save like Normal Men. Individual attacks can only target individual crows. Area effects that effect one of the crows affect all crows in the same manner no matter if they themselves were out of the area of effect at the time.
Two or more crows can perform an action to reform into the ravenman (if they sprang from the same ravenman) when they come into close proximity with eachother. Killed crows cannot be part of such a reformation. The crows that are not there to reform explode into gore and feathers. Each killed or non-reformed crow means a substraction of 2 from the ravenman’s maximum hit points.