Firearms

PISTOL

1d6 damage, 1/2 attacks, 1 handed

Advantage (roll 1d20 twice and keep the better result) on attacks made from point blank

RIFLE

2d6+2 damage, 1/2 attacks, 2 handed

Triggers an IMMEDIATE attack from up to 3 adjacent enemies if used in melee. If you fall to 0 hit points, the shot is aborted

SHOT

1d6 (exploding damage in Melee), 1/2 attacks, 2handed

Advantage on attacks made from point blank,

Triggers an IMMEDIATE attack from up to 3 adjacent enemies if used in melee. If you fall to 0 hit points, the shot is aborted

BAYONET

Fixing a bayonet takes 1 round, and increases the reload time by 1 round, but you’re no longer vulnerable (you don’t trigger attacks anymore) in melee. There is no bayonet for pistols.

Dual wield/Akimbo pistols

When Dual wielding pistols, you are vulnerable (triggers immediate attakcs from up to 3 adjacent enemies) if you use them in melee