Jousting

Jousting is a knightly sport practiced in the [[Treasure_Realm?]]. Both skill as well as dexterity are needed.

The contest is played in a best of 3, best of 5 or best of 7 manner. When a participant is unhorsed, they lose immediately, no matter how many wins they scored before.

Your joust value is 10 + your fighter-level. Non-fighters have a default joust value of 5.

When you engage in jousting, both you and the opponent simultaneously roll 1d20. Your goal is to roll under your joust value, which grants a success. Should both participants achieve a success, the higher number is the tie-breaker. In any case, the winner of this round is awarded a win Should both parties achieve the same result, the joust is inconclusive and must be repeated.

If one contestant didn’t achieve a success while the other did, that party must avoid being unhorsed. The party being unhorsed must roll under their dexterity. Failure indicates that they were unhorsed.

Misc

Values over 20 give a bonus of Value-20 to every roll, with die roll results of 20 or higher being a success.

A natural 20 is always a fumble and no successes can be achieved

Bonuses to Joust value:

Penalties to Joust value:

Define external redirect: Treasure Realm