Mitra

The Aspect of Loyalty, Vigilance and Honesty. His Temple in Passionhelm is the largest in the area. His Paladins, the Justicars are sworn enemies of Chaos.

Gaining Score: Keep note of the number of dangerous criminals that you’ve done in when no one else could. This is your Mitra Score. The number of great chaos beasts slain also contributes.

When calling upon Mitra, he might silence your enemies or send an Angel named Gilgamesh or Babirush to your aid. (10HD, AC -3 +shield, MV24, 6x2d6, F10, ML10, Magic: C10

Mitra_eye

Paladin Justicar

Score Every crime must be punished
0You are able to communicate with any lawful creature
2Detect Lies; You can discern lies twice per session. This does not tell you if the Statement itself is correct or false, only the intent of the speaker.
4Peacebond; When you use this ability, no weapon may be drawn or readied properly in a 100m radius for 1 Minute. A purple bond that repells grasping appendages lays on the handles and blades. Already drawn or readied weapons become dull, too heavy or misfire if used. Once per session.
6Sense Chaos
7Smite Chaos
8Sticks to Snakes (as spell). once per session

A Justicar is a champion of law. He rallies the forces of law against the tide of chaos. Mitra grants them diplomatic and investigative abilities. If you ever fall to chaos, you will lose your abilities and members of your church will shun you. You will bear a mark from Mitra until you attone.

Spellbook: Announcment of the dreadful day

“Mitra proclaimed a dreadful day
when the widow will be avenged
and the orphans may wail
like the weak one who experienced injustice
Hail him in the afterlife, who requited here”

Spell LevelCaster LevelSpell NameTraditional Name
1Eye of Mitradetect evil
1Protection from Harmshield
1Mace of Stunningnew spell
2Peacebondnew spell
2Apprehend a suspectHold Person
2--
3Inflict Qualmsnew spell
3Ward off ChaosProtection from chaos 10’ radius
3RevealInvisibility Purge 10’
4--
4--
4--
5--
5--

Mace of Stunning: You can enchant a mace that you are wielding to stun a target upon a hit. The stun lasts for one round and the target cannot act. Other people cannot use the stunning quality of the mace. The enchantment lasts for 1 Turn.

Peacebond: When this spell takes effect, no weapon may be drawn or readied properly in a 100m radius for 1 Minute. A purple bond that repells grasping appendages lays on the handles and blades. Already drawn or readied weapons become dull, too heavy or misfire if used.

Inflict Qualms: The target is suddendly stricken by qualms about their current course of action. If a save vs. Spell is failed, the target is affected skips their turn. Each round a new save vs. spell is allowed to act again. This spell lasts for 3 rounds. Undead are immune to this spell.