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*Alnos .... , the eternal sea*
*Death, rebirth, manipulation*
Khergan Gangfleeced the Terrible Scourge was a human necromancer that ascended to godhood in a time before time.
He is revered by the necromancers of [[Deyja]], many of whom are Clerics in his service.
Deadly and dead, but fabelous
=Paladin: The Death Knight
|= Score |= Final Journey |
| 0 |Can command undead if their master lets the Death Knight (HD limit still applies). Ownership transfers are possible with the Death Knights favor of Alnos acting as their cleric level for determining control ability.
| 2 |Can seek out a personal *Skeletal Steed*, it will be guarded by the foes of Alnos|
| 4 |Bone shield once per adventure (as per Necromancer spell)|
| 6 |*Deathcoil*: Ranged spell, heals an undead, Necromancer or DK for 10 hit points or deals 5 damage to living creature and causes fear|
| 7 |*Fear Aura* Anyone looking at the Death Knight must save vs. Paralysis or be frozen in fear (until attacked or 2 rounds have passed)|
| 8 |*Dark Pact*: Ranged Spell, drains the lifeforce out of an undead minion of yours. Its remaining HP are added to yours with HP exceeding your maximum becoming temporary HP. You cannot have more than 10 temporary HP using this ability.
=Cleric: The Necromancer
A *Necromancer* is either a priest of Alnos or a magic-user who specializes in spells concerning death, rebirth and manipulation
|Level 1|Acolyte| 0 |1d6|9|
|Level 2|Adept| 1'565 |2d6|10|
|Level 3|Priest/Priestess| 3'125 |3d6|11|
|Level 4|Prist/Priestess| 6'251 |4d6|11|
|Level 5|Curate| 12'501 |5d6|12|
|Level 6|Elder| 25'001 |6d6|12|
|Level 7|Elder| 50'001 |7d6|12|
|Level 8|Patriarch/Matriarch| 100'001 |8d6|12|
|Level 9|Patriarch/Matriarch| 200'001 |9d6|12|
|Level 10|Patriarch/Matriarch| 300'001 |9d6+1|12|
|Level 11|Patriarch/Matriarch| 400'001 |9d6+2|12|
|Level 12|Patriarch/Matriarch| 500'001 |9d6+3|12|
|Level 13|Patriarch/Matriarch| 600'001 |9d6+4|12|
3rd Level Clerics can lead a temple
5th Level Clerics can lead a great temple
6th Level Clerics may be invited to join the Elder council (if it exists, if not, they can found it)
8th Level Clerics qualify for religious head and can vote in religious head elections. They also add the /commune/ spell to their spell list. The Religious head of Alnos is the *Speaker*
==Cleric To Hit
|=to Hit AC|0|1|2|3|4|5|6|7|8|9
|Level 1-3| 19| 18| 17| 16| 15| 14| 13| 12| 11| 10
|Level 6-8| 17|16|15|14|13|12|11|10|9|8
|Level|1st circle|2nd circle|3rd circle|4th circle|5th circle|6th Circle|
==The embrace of death
"I have seen the place where souls go to die. They suffered because they did not want to be destroyed. But in the end they weren't. They came to the eternal sea. I followed them into the clear sea and I did almost not return. I experienced unheard of bliss and only my will to let everyone experience this made me leave that place. All must join me to my journey there."
*Khergan Gangfleeced the Terrible Scourge* later known as [[Alnos]]
|Spell Level|Spell Name|Traditional Name|
|1|Create Servant|animate dead (1HD/level)|
|1|Shroud of the Afterlife|Darkness (reversible)|
|1|Awe of Alnos|Fear|
|2|Bone Shield|special (see below)|
|2|Doomspeak|Bless (see below)|
|2|Subdue the living|sleep (as MU spell)|
|2|Decay Stasis|reversible, special (see below)|
|2|Necromancer's Guile|Charm Person|
|3|Purge the living|Disease|
|3|Curse of Alnos|Curse|
|3|Show hidden|Invisibility Purge (10m radius)|
|4|Stop the Living|Hold Monster|
|4|Recall the Soul|Raise dead (as abomination)|
|4|Mark for Death|reversed Death Ward|
|5|Greater Servant|create flesh golem|
|5|Assume Control|Control undead|
|6|Death Ripple|new spell
*Deathtouch lay on hands (hurts living, heals undead, 1d6+1)
*Bone Shield*: makes the Necromancer or a Death Knight reistant to normal damage (needs bones)
*Doomspeak*: Undead are blessed with +1 to hit, +1 to damage, living enemies are hindered with -1 to hit and -1 to damage (minimum damage: 1)
*Decay Stasis*: You stop the decay of a corpse permanently. (reversed: Instantly decays a corpse to the bones)
*Death Ripple*: Instantly emenate a wave of life snuffing magic in front of you, dealing 3d8 damage to any living creature. The wave has a diameter of 50 meters, reaches 20 meters high and only 'ebbs' after 500 meters. Death Knights are immune to the effect.
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