Some weapons, such as baseball bats, lead pipes, and thrown rocks, inflict Blunt Force Trauma (BFT). Others like knives, broken bottles, and bullets, Penetrate their targets (PEN) (knives, broken bottles, bullets). Enemies may be immune to certain types of weapon strikes. For example, stabbing a mummy in the gut won’t do much to deter it, but clubbing it with a bat could knock it off its feet.
Weapon Bonuses are the amount added to the Attribute roll when attacking.
Melee Weapons (Partial List)
|Fist/Foot (Martial Art)||Dexterity||BFT||0||2|
Ranged Weapons (Partial List)
When finding the median of two Attributes, round up. Ranged weapons lose their effectiveness and accuracy at longer distances. Each is given a Distance rating. For every multiple of this rating, the Target Number is reduced by 2 (down to 0).
|Rock (thrown)||(ST+PE) ÷ 2||BFT||0||2||40’|
|Slingshot||(ST+PE) ÷ 2||BFT||1||3||50’|
|Knife (thrown)||(ST+PE) ÷ 2||PEN||2||2||30’|
|Bow and Arrow||(ST+PE) ÷ 2||PEN||3||4||150’|
Other Damage Effects
Certain damage is based on an effect rather than Strength or Dexterity, such as falling from a great height or being struck with fire. In these instances, the effecting element (fire, explosive blast), becomes in essence the new “attacker.” A roll is made against the target as with all other attacks.
|EFFECT||INITIAL TARGET NUMBER|
|Fall from 10 feet||5|
|Fall from 20 feet||6|
|Fall from 30 feet||7|
|Fall from 40 feet||8|
|Grenade (151-250 feet)||9|
|Grenade (within 150 feet)||9 w/ 3 Damage Bonus|
|Hit by Car (10mph)||6|
|Hit by car (20mph)||8|
|Hit by Car (30mph)||9 w/ 2 Damage Bonus|
|Hit by Car (40mph)||9 w/ 5 Damage Bonus|
Additionally, certain attacks may have lingering effects. Things like drowning or being suffocated would persist until the player is able to get air, while being exposed to fire would require a Luck Roll by the defender to determine whether they suffer a lingering effect. If they fail their Luck roll, additional damage is suffered for as many turns below 6 they rolled on their Luck. There is no dodging these effects, however players can use their Strength to try to reduce them. The number of points they roll under their Strength divided by 3 (rounded up) is the number of points they reduce (dead on equals 1).
|EFFECT||FATE POINTS PER ROUND|
|Burning (Full Body)||4|
If suffocating or drowning, a person can hold their breath without ill effect for 3 rounds + their Strength.