So long as the defender is conscious of the impending attack, attacks are treated as opposed rolls. Defenders . . .
3K - last updated 2021-04-07 01:50 UTC by 1433
The game wouldn’t be called /Splattermancer/ if there weren’t the opportunity for violence. Combat begins . . . the die, or players can defer to one another. [[Attacking]]\\ [[Weapons]]\\ [[Shielding, Parrying, . . .
1K - last updated 2021-04-07 02:04 UTC by 1433
List of Cheats
Here is a list of Cheats and their respective costs (CPs). GMs may forbid any of these that would interfere . . . cow, or otherwise prevent the villain from attacking you this encounter (negated if you attack . . .
4K - last updated 2021-04-07 02:16 UTC by 1433
Some weapons, such as baseball bats, lead pipes, and thrown rocks, inflict blunt force trauma (BFT). . . . are the amount added to the Attribute roll when attacking. Melee Weapons (Partial List) |WEAPON |ATTRIBUTE . . .
3K - last updated 2021-04-07 01:56 UTC by 1433
When Characters Die
The stakes in these scenarios are life and death. That said, if a player dies in the first five minutes . . . the player might start playing on the GM’s team, attacking their former allies. [[https://campaignwiki.org/wiki/Splattermance/Life-and-Death|Return . . .
1K - last updated 2021-04-07 02:06 UTC by 1433
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