Each character has unique Attributes, Skills, Goals, and Addictions that will influence their successes . . . that determine a character’s status on their Karma Meter. See [[https://campaignwiki.org/wiki/Splattermance/Karma|Karma]]. . . .
5K - last updated 2021-04-07 01:06 UTC by 1463
Generally speaking, this game isn’t kind to sinners. However, there is something to help balance the . . . receives a new point to the left of 0 on the Karma Meter, they add the sum of their current total . . .
3K - last updated 2021-04-07 02:08 UTC by 1463
[right][[image:Image_1_for_Karma_Meter|Image 1]][/right] Everyone’s Karma Meter starts at zero (neutral). . . . zero are referred to as Sin Points. A player’s Karma Meter directly affects their Attributes and Skills . . . ways of raising or lowering one’s score on the Karma Meter. One is through Addictions, which will . . .
3K - last updated 2021-04-07 01:28 UTC by 1463
In key situations, the GM will call for a Luck Roll, which is also made using a ten-sided die. Results . . . to stay on a swaying ladder. Points on the Karma Meter will either raise or lower the result of . . .
2K - last updated 2021-04-07 01:30 UTC by 1463
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