Blue Heron

scout deckplan

The Blue Heron a type S Scout/Courier ship using a 100-ton hull. It mounts jump drive-A, maneuver drive-A, and power plant-A, giving performance of jump-2 and 2-G acceleration. Fuel tankage of 40 tons supports the power plant and one jump-2. Adjacent to its bridge is a computer Model/1bis. There are four staterooms and no low berths. The ship has one hardpoint and one ton allocated to fire control. Installed on the hardpoint is one double turret, but no weaponry is mounted. There is one ship’s vehicle: an air/raft. Cargo capacity is 3 tons. The hull is streamlined. The scout/courier requires a crew of one: pilot/engineer. The ship can carry three passengers in non-commercial service only.

Computer Model/1bis (TL 6) means it can make Jump-2 but only load software worth 1MCr. Capacity is 4/0. Loaded: Jump-2 Software (2, 0.3 MCr), Navigation Software (1, 0.4 MCr), Generate (1, 0.8 MCr). Enough to create a flight plan, run the navigation, and perform the jump. But not enough to operate the maneuver drives. This is why the Blue Heron requires a human pilot.

Air/Raft (TL 8) is a 4 tons, light anti-gravity vehicle which uses nullgrav modules to counteract gravity for lift and propulsion, worth 0.6 MCr. An air/raft can cruise at 100 km/h (but is extremely subject to wind effects), with some capability of higher speed to about 120 km/h. Range in time or distance on a world is effectively unlimited, requiring refuelling from a ship’s power plant every ten weeks or so. An air/raft can carry four persons plus four tons of cargo. The air/raft is unpressurised and usually open-topped.

Crew:

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