Kolopkorok

Kolopkorok ist ein Satyr. Er spielt keine Flöte, er kann das gar nicht wirklich. Er war ein Jäger seines Stammes, doch dieser wurde von der Korruption infiziert, und Kolopkorok floh zum Observatorium des Finduler, mit dem er seit längerer Zeit befreundet ist und mit dessen Hilfe er seine Alchemiekünste verbesserte. In seinem Stamm war er zumeist Scout, ausserdem kann er aus diversen Pflanzen und Tieren und Gifte herstellen.

Stats

AttributeMod Save Effective Base+Mod
Strength 131-
Dex 163Reflex 74+3
Con 163Fortitude 73+4
Int 100-
Wis 100Will 54+1
Cha 142-

Equipment

Attack Atk Damage Crit Crit Range Type Range
Shortbow +61d63d620x3Piercing 5ft
vs Aberrations +61d6+23d6+620x3Piercing 5ft
Attack Atk Damage Crit Crit Range Type Range
Head Butt +41d6+12d620x2Bludgeoning 5ft

Feats

Racial Traits

4 Levels of the Satyr class from Savage Species provide the following bonuses:

Class Features

Skills:


Satyr 7*(6+0), Barbarian (4+0)

Skill Abil Eff Rank+Mod
Craft (Poisonmaking)INT107+0+3
Hide DEX158+3+ACP+4
Listen WIS148+0+4+2
Move Silently DEX158+3+ACP+4
Perform (Wind Instrument)CHA60+2+4
Spot WIS137+0+4+2
Survival WIS88+0

Poison

Craft (Poisonmaking): The fine art of refining raw materials into effective poisons requires both patience and care (not to mention discretion, in areas where poisons are outlawed). Making poisons with the Craft (poisonmaking) skill follows the rules in the Player’s Handbook for all Craft skills, with the following exceptions. Price: The cost of raw materials varies widely depending on whether the character has access to the active ingredient—that is, the venom or plant that actually provides the toxin. If a supply is readily available, the raw materials cost one-sixth of the market price, not one-third. Otherwise, the raw materials cost at least three-quarters of the market price—assuming the substance in question is for sale at all. Amount: To figure out how much poison you are able to create in a week, make a Craft (poisonmaking) check at the end of the week. If the check is successful, multiply the check result by the DC for the check. That result is how many gp worth of poison you created that week. When your total gp created equals or exceeds the market price of one dose of the poison, that dose is finished. (You may sometimes be able to create more than one dose in a week, depending on your check result and the market price of the poison.) If you fail the check by 4 or less, you make no progress that week. If you fail the check by 5 or more, you ruin half the raw materials and have to buy them again.

Poison DC to Create Price Type DC to Resist Initial Damage Secondary Damage
Arsenic15120 gp Ingested 131 Con 1d8 Con
Black adder venom 15120 gp Injury 121d6 Con 1d6 Con
Black lotus extract 354,500 gp Contact 203d6 Con 3d6 Con
Bloodroot 15100 gp Injury 1201d4 Con + 1d3 Wis
Blue whinnis 15120 gp Injury 141 Con Unconsciousness
Burnt othur fumes 252,100 gp Inhaled 181 Con*3d6 Con
Carrion crawler brain juice 15200 gp Contact 13Paralysis 0
Dark reaver powder 25300 gp Ingested 182d6 Con 1d6 Con +1d6 Str
Deathblade 251,800 gp Injury 201d6 Con 2d6 Con
Dragon bile 301,500 gp Contact 263d6 Str 0
Drow poison 1575 gp Injury 13Unconsciousness Unconsciousness 2d4 hr.
Giant wasp poison 20210 gp Injury 141d6 Dex 1d6 Dex
Greenblood oil 15100 gp Injury 131 Con 1d2 Con
Id moss 15125 gp Ingested 141d4 Int 2d6 Int
Insanity mist 201,500 gp Inhaled 151d4 Wis 2d6 Wis
Large scorpion venom 20200 gp Injury 141d4 Con 1d4 Con
Lich dust 20250 gp Ingested 172d6 Str 1d6 Str
Malyss root paste 20500 gp Contact 161 Dex 2d4 Dex
Medium spider venom 15150 gp Injury 121d4 Str 1d4 Str
Nitharit 20650 gp Contact 1303d6 Con
Oil of taggit 1590 gp Ingested 150Unconsciousness
Purple worm poison 20700 gp Injury 251d6 Str 2d6 Str
Sassone leaf residue 20300 gp Contact 162d12 hp 1d6 Con
Shadow essence 20250 gp Injury 171 Str*2d6 Str
Small centipede poison 1590 gp Injury 101d2 Dex 1d2 Dex
Striped toadstool 15180 gp Ingested 111 Wis 2d6Wis + 1d4 Int
Terinav root 25750 gp Contact 161d6 Dex 2d6 Dex
Ungol dust 201,000 gp Inhaled 151 Cha 1d6 Cha, +1 Cha*
Wyvern poison 253,000 gp Injury 172d6 Con 2d6 Con
*Ability drain, not ability damage.

Languages:


Used Template-Character