This is one of the House Rules.
I want to use more story awards and award less XP for combat. That’s why the total XP required per level has been doubled. Now half the XP can be story awards.
Plus we’re using a simplified system: I’m assigning “points” to the goals achieved and hand out 300 XP per point. The default for dangerous stuff is number of points = average party level or one point per CR. If your character level is above party average, you get 50% XP, if your character level is below average you get 50% extra XP.
If you bring secondary characters along, they will get half a share of the XP and they don’t get extra XP for being below average party level.