This is a list of player-created suggestions of material components which could be used for item creation feats.
Weapons
- Enhancement +1: Extraplanar metal such as chains of a chain devil that was not summoned
- Anarchic: A cup of boiling proto-matter from Limbo.
- Axiomatic: An amulet blessed by a formian queen or the eye of a modron.
- Bane: The heart of a creature from the target race.
- Briliant Energy: Matter from the Ethereal plane.
- Dancing: The hand of an invisible creature.
- Defending: The shield of a fallen hero.
- Disruption: The remains of a lych’s phylactery.
- Distance: A manticore’s spike.
- Flaming: Lava taken from an active volcano (must still be molten on use).
- Flaming Burst: The back-bone of a flame mephit.
- Frost: Glacial ice (must still be frozen on use).
- Ghost Touch: The essense of a destroyed incorporal creature.
- Holy: The holy symbol of a martyr or of a saint that has ascended.
- Icy Burst: The tooth of an adult white dragon or an icicle from the heart of a glacier in hell.
- Keen: The weapon must be sharpened using a naturally occurring, earth-magic enchanted sandstone.
- Ki Focus: The masterwork weapon must have once served a powerful monk.
- Merciful: A sample of cumulus cloud.
- Mighty Cleaving: The sap of a great tree, felled in one blow using the weapon.
- Returning: The paw of a domesticated animal which knows the trick come.
- Seeking: The nose of a creature with blindsense ability.
- Shock: The weapon must have been struck by lightning.
- Shocking Burst: The crystals left over by the bones of a creature killed by lightning.
- Speed: The hair of a quickling.
- Spell Storing: A rare type of quartz crystal which can store magical energy.
- Thundering: The larynx of a creature that makes sonic attacks.
- Throwing: A paste made from distilled giant blood.
- Unholy: The tongue of a devil.
- Vicious: Some thorns from a rare, carnivorous plant.
- Vorpal: The hand of a living executioner.
- Wounding: The beard of a barbazu.
Armour
- Enhancement +2: The skin of a xorn (a medium xorn is enough for two suits of armor)
Wondrous Items
- Amulet of health +2: The liver of a very robust being (CON >16)
- Amulet of natural armor +1: The powdered exoskeleton of an Ankheg
- Amulet of natural armor +2: The powdered exoskeleton of a Chuul
- Amulet of natural armor +3: The powdered exoskeleton of a Retriever Demon
- Belt of giant strenght +4: The heart of a Giant
- Belt of giant strenght +6: The heart of a Storm Giant
- Boccob's blessed book: All the raw materials (ink, paper, iron, silver) have to be from another plane. You can’t just use a complete extraplanar spellbook for this matter.
- Bracers of armor +X: Half a pound of metal from a magic armor for each point of armor bonus. The magic armor is rendered unusable regardless of what part of it is taken.
- Cloak of charisma +2: The skin from the face of a very charismatic being (CHA >16)
- Greater cloak of displacement: The pelt of a displacer beast
- Cloak of resistance +1: The heart of a dragon of up to medium size.
- Cloak of resistance +2: The heart of a huge sized dragon.
- Cloak of resistance +3: The heart of a large sized dragon.
- Druid's vestment: The hair of a dryad.
- Dust of dryness: Half a pound of salt extracted from tears
- Dust of tracelessness: Dust from a room that has not been used for at least a hundred years
- Elixir of fire breath: Half a pound of lava (not solified for more than a day)
- Elixir of hiding: One square foot of Grimlock hide
- Elixir of sneaking: One paw of a large feline (tiger, leopard, lion) or magical beast which is at least partly feline
- Elixir of swimming: One fin of a large fish or one foot of a large amphibian or magical beast which is at least partly fish/amphibian-like
- Elixir of truth: Seven ounces of material from a lawful plane (this includes outsiders from that plain)
- Elixir of vision: One eyeball of a large bird of prey or birdlike magical beast
- Gauntlets of ogre power: A pair of ogre hands
- Gloves of dexterity +2: A pair of hands of a very dextrous being (DEX >16)
- Hand of the mage: The hand of an elven wizard or sorcerer
- Hat of disguise: The skalp of a Doppelganger or Changeling
- Headband of intellect +2: The brain of a very intelligent being (INT >16)
- Helm of comprehend languages and read magic: Dictionaries of 9 different languages, each containing at least 10’000 words
- Helm of underwater action: A vial of material from the elemental plain of air (this includes outsiders from that plain)
- Horseshoes of speed: Four horseshoes used by a hoofed outsider or magical beast
- Horseshoes of a zephyr: Four horseshoes used by a hoofed outsider or magical beast
- Iron bands of binding: A chain devil’s chains
- Periapt of wisdom +2: The heard of a very wise being (WIS >16)
- Pipes of haunting: The larynx of a person who was killed by a spell belonging to the school of necromancy
- Salve of slipperiness: One pound of slime from the skin of a Kuo-Toa
- Silversheen: Half a pound of silver from ancient silverware or coins (at least one hundred years old).
- Wind fan: A vial of material from the elemental plain of air (this includes outsiders from that plain)
- Winged boots: One ounce of pixie dust. After the dust is brushed off a pixie’s wings, it will not be able to fly for the rest of the day.