< * *Yarshag*
> * [[Yarshag]]
We’ll use the Mass Combat Rules.
The following preparations before the battle will grant benefits. You can do six preparations for free. Every additional preparation has a 1 in 6 chance of triggering the battle. The battle is triggered after 15 preparations one way or another.
|–||Send spies into the lizard camps||unit lists of Yarshag’s army|
|Done ✓||Free Black River Lizards||add a lizard unit of 50 if rescued in the first six preparation actions; otherwise only 20 remain|
|Done ✓||Free Golden Eye Kobolds||add four catapult units|
|Done ✓||Charm Purdell the Precise||get the various Forest Bight Fortress units on your side|
|–||Handle Mecsan of Old||get the Delan unit on your side|
|Done ✓||Replace Barziddom the ogre mage with Droog||get 20 ogres on your side|
|–||Kill some ogres instead||more ogre skeletons on your side (the spell has unfortunate limits)|
|–||Handle Quinn Parr||get another 30 flying monkeys on your side|
|Done ✓||Handle Sanael||get 30 elven archers on your side|
|–||Recruit in Grezneck||get 30 goblin archers who will fight for gold|
|–||Recruit in Grezneck||get an elite band of 30 hobgoblins led by Purbok on your side who will fight for Orcus only|
|Done ✓||Handle Tribitz||get the aid of two underpriests who can animate dead and control 64 HD|
|–||Worship in Stoneheart||get the aid of two underpriests who can animate dead and control 64 HD|
|Done ✓||Find heart of the forest||get 50 satyrs and fauns to fight on your side|
|–||Defeating Droog||get him and 20 goblin wrestling fans to fight on your side|
|–||Prepare the battlefield||make sure most of you units start on higher ground|
|Done ✓||Convince the blue dragon to attack Yarshag and take the Greatsword of Swampfire|
Feel free to add to this list!
Any undead units should be well hidden from other units until the battle begins.
Things to do during the battle.
|Bomb run||The monkeys can drop a burning oil flask from above (+1) as a ranged touch attack dealing 2d6 points of damage. They can carry two flasks into combat. Returning to a depot and picking up more flask would take too long.|
Feel free to add to this list!
The following table lists the units that will fight against the lizards.
|4||10||2||-4 (4d6)||catapults from Grezneck (built by kobolds) doing ranged touch attacks|
|120||16||6||+3 (1d10+1)||dwarves from the Read Heart Fortress and Perkozhod with scale mail, heavy shield, and dwarven waraxes|
|winged apes sent by Quinn Parr using natural weapons and flyby attacks|
|lizardmen armed with clubs and heavy shields|
|64||15||6||+1 (1d6+1/18-20)||skeletons armed with scimitars and heavy shields, DR 5/bludgeoning|
|65||12||4||+2 (1d6)||light foot from Forest Bight Fortress with leather armor, shortbow, and shortsword|
|40||14||9||+2 (1d8)||heavy foot from Forest Bight Fortress with chain mail, light crossbow, and longsword|
|25||12||13||+4 (1d8)||cavalry from Forest Bight Fortress with leather armor, lance, and longsword|
|8||10||2||-4 (4d6)||catapults from Forest Bight Fortress doing ranged touch attacks|
|2||10||2||-4 (3d6)||ballistas from Forest Bight Fortress doing ranged touch attacks|
The spies have determined the following:
|5-10||fang golems (Dornenhunde)|
|5||shamans and witches (druids)|
|6||intelligent compost heaps (shambling mounds)|
|0||catapults built by kobolds (burnt)|