HomePage

THE AURIN CLUSTER

Setting: The year is 5394. This is my own sandbox setting.

Major Characters

Supporting Characters

Ships

Organisations

There’s a page for the entire Rimworlds.

The action will focus on the worlds of the AurinCluster Sector.

Governments of the Varala Drift

Allegiance Codes

Some Important systems:

Lesser Known Systems:

Unimportant Systems:

News


439 Worlds in the Aurin Cluster

Trade Routes
Within 4 parsecs of each other, and a Jump-1 or Jump-2 Route Between them.


Worlds 42

Industrial or High Tech
Industrial Worlds: None

High Tech Worlds:
Anorag Del       1416  C787B7B-13      S   Ga Hi Ht      A      
Kalt             1216  A669876-12      G   Ht Ph Ri      A
Abadyo-IV        1017  A665743-12    TCG   Ag Ga Ht Ri        [Republic]
Anuradha Prime   1421  C533402-12     SG   Ht NI Po      A    [Nguwri]


Asteroid, Desert Ice-Capped, Non-Industrial
Dock Aleph-S     1014  E000100-9       G   As Lo         A
Port Wan Ni      1413  E000000-8       G   As Di         A 

Druuga           1318  E6A0634-8       G   De He NI      A    [Drugo] 
Telmuwun         1319  E4A0410-10      G   De He NI      A    [TransStellar] 
ACS-112          1414  E640000-8       G   De Di He Po   A 

Kyubicis Epsilon 1214  D311413-9      SG   IC NI              [TransStellar]

Ithit Slani      0912  E672400-8       G   He NI         A      
Jemorra          0916  C688546-9      SG   Ag NI Pr           [Republic]
Owjian           0919  D652662-6      PG   NI Po Cy           [Republic]
Zhong Zu Hui     1015  E696412-6       G   NI Pa              [TransStellar]
New Asia         1118  C789671-11      G   NI Ri         A        
Aliztaztu        1119  D94A645-6           NI Wa              [Republic]
Kyubicis Epsilon 1214  D311413-9      SG   IC NI              [TransStellar]
Goudi Prime      1215  C67667B-10     SG   Ag NI         A        
Djinayni         1219  C654577-11      P   Ag NI         A      
Sabra            1220  E772400-8       G   He NI         A
Sijn Rashid      1317  D635476-9      PG   NI Px         A 
Druuga           1318  E6A0634-8       G   De He NI      A    [Drugo] 
Telmuwun         1319  E4A0410-10      G   De He NI      A    [TransStellar] 
Darkworld        1415  D6A268B-8       G   Fl He NI      A    [Besop]
Aress            1417  C666542-7      RG   Ag Ga NI Pr        [Republic]
Anuradha Prime   1421  C533402-12     SG   Ht NI Po      A    [Nguwri]
Al-Hash          1515  D52469D-7       S   NI            A      
Basa Haula       1620  C5A1652-9      CS   Fl He NI      A

=================================================================================
Hi Population WORLDS 
Anorag Del       1416  C787B7B-13      S   Ga Hi Ht      A      

RICH WORLDS
Alyosha          0917  C686879-7   CTSPG   Ga Pa Ph Ri   A      
Abadyo-IV        1017  A665743-12    TCG   Ag Ga Ht Ri        [Republic]
Varala           1117  B667698-10 CTRNSG   Ag Ga NI Ri        
New Asia         1118  C789671-11      G   NI Ri         A        
Kalt             1216  A669876-12      G   Ht Ph Ri      A
Hadad            1316  B769775-11      G   Ri            A      
Dimantira        1617  D885896-6      SG   Ga Pa Ph Ri        



AGRICULTURAL WORLDS
Jemorra          0916  C688546-9      SG   Ag NI Pr           [Republic]
Abadyo-IV        1017  A665743-12    TCG   Ag Ga Ht Ri        [Republic]
Rubicon          1114  X664574-3       G   Ag Lt NI Pr   R      
Varala           1117  B667698-10 CTRNSG   Ag Ga NI Ri        
Goudi Prime      1215  C67667B-10     SG   Ag NI         A        
Djinayni         1219  C654577-11      P   Ag NI         A      
Aress            1417  C666542-7      RG   Ag Ga NI Pr        [Republic]


GARDEN WORLDS
Alyosha          0917  C686879-7   CTSPG   Ga Pa Ph Ri   A      
Abadyo-IV        1017  A665743-12    TCG   Ag Ga Ht Ri        [Republic]
Drinjinsee       1018  E667418-6           Ga NI Pa           [TransStellar]
Varala           1117  B667698-10 CTRNSG   Ag Ga NI Ri        
Anteus           1315  D886320-6       G   Ga Lo         A
Anorag Del       1416  C787B7B-13      S   Ga Hi Ht      A      
Aress            1417  C666542-7      RG   Ag Ga NI Pr        [Republic]

WATER WORLDS
Aliztaztu        1119  D94A645-6           NI Wa              [Republic]
Ocenia           1519  X99A261-4       G   Lo Lt Wa      R    [Republic]


Communications routes: Large Frieghters, Passenger liners.
Shortest Connections between Class A Starports, Naval Bases, Imperial Consulates.

PORTS CLASS A
Abadyo-IV        1017  A665743-12    TCG   Ag Ga Ht Ri        [Republic]
Kalt             1216  A669876-12      G   Ht Ph Ri      A

NAVAL BASES
Varala           1117  B667698-10 CTRNSG   Ag Ga NI Ri        

IMPERIAL CONSULATES
Alyosha          0917  C686879-7   CTSPG   Ga Pa Ph Ri   A      
Abadyo-IV        1017  A665743-12    TCG   Ag Ga Ht Ri        [Republic]
Varala           1117  B667698-10 CTRNSG   Ag Ga NI Ri        
Basa Haula       1620  C5A1652-9      CS   Fl He NI      A



TEMPS
Anteus          0103  C652862-3      TG   Temperate         
Jemorra         0105  B688656-10          Temperate
KD-039-4        0106  E774000-0       P   Temperate              
Saysipa         0108  E567110-6       G   Temperate          
Heshangu        0109  D578A8D-4           Temperate Outer Edge Hab     
Druuga          0110  D6A0634-8       G   Roasting            [Drugo]
Hallvei         0201  B52469D-9     NTG   Temperate              
Shang Dao       0202  B574264-11      T   Temperate             [Republic]
Al-Owar         0203  A99A261-12     TC   Temperate           [Republic]
Eguru Station   0205  D300000-0           Roasting-Frozen              
Hyle 0206-3     0206  C7B0000-0           Roasting            
Abadyo-IV       0207  C675630-8      CG   Temperate        
Kalt            0208  E575876-6       G   Temperate               
Vische          0210  D539000-0       G   Frozen                 
Liosi Belt      0301  A000642-11      	  Roasting-Frozen Minimum TL 8
Moawai          0302  C9A4499-10      G   Hot           [Republic]
Neguaga Port    0303  B9B0203-13  NSTCG   Roasting        
Sonarni Rem     0306  B766972-12     RT   Temperate         
Khaya           0307  EAC1000-0           Roasting            
New Asia        0308  C789661-9       G   Temperate              [TransStellar]
TMD-309         0309  E310000-0           Roasting-Frozen               
Teynta-II       0310  D200798-8           Roasting-Frozen
DSUS-982        0401  E200000-0           Roasting-Frozen                 
Shongzhu        0402  X696000-0       G   Cold             
Owjian          0403  E895464-7       G   Cold -25 deg              [Republic]
Djinayni        0404  D654577-6       P   Temperate         [Wisho]
Telmuwun        0406  E4A05AE-7       G   Hot              
Dringu          0407  C667110-6      SC   Cold -50 deg            [TransStellar]
Keti Alpha      0408  D3158AC-5           Roasting-Frozen
Sha Prename     0410  D6A2520-8       S   Temperate            [Fowefo]
Rohni-II        0501  E411104-8           Roasting-Frozen         
Siconi          0503  C663100-5      SG   Hot            
Dynara          0504  C773300-10    CPG   Cold -20 deg               [Wisho]
Alyosha         0505  D696431-5      SG   Temperate           [Wisho]
Sartika Sala    0508  B502478-11          Roasting-Frozen
Ahmar Uja       0510  C300332-8           Roasting-Frozen           
Ithit Slani     0601  C572887-7      SG   Near Hot 20 deg                   
Berchan         0602  C66A305-8       G   Near Hot 15 deg           
Am Rashid       0604  E635AAF-7      PG   Cold -10 deg              [Wisho]
Polus           0605  C200675-12          Roasting-Frozen
VMP-0606        0606  E873000-0       G   Hot             
Nanjuan         0607  C522442-7     STG   Temperate              
Xenaera Moon    0608  E203577-6       Roasting-Frozen          
Al-Rhud         0701  C57689A-4      RT   Temperate            
Dimantira       0702  C885AB6-5       G   Temperate           
KN-0703-2       0703  D62A201-11     SG   Temperate           
Aress           0706  B647420-8       G   Temperate
Nowhere         0707  D4A0402-6       G   Hot
AOX9-0709 Belt  0709  C000000-0           Roasting-Frozen            
Idaros          0801  C6836A7-8       G   Temperate
Goudi Prime     0803  C576500-7      SG   Temperate
ZE4-0806        0806  C899200-8      SG   Temp Near Hot 
Varsha Belt     0807  C000577-11          Roasting-Frozen
Kouliades       0808  D533620-7       G   Hot
Itep            0809  C787643-5       T   Temperate     [Lazopre]
Arnorag Del     0810  B4A2504-9    STCG   Hot


Check these for accuracy:

Anteus           1315  D886320-6       G   Ga Lo         A
Ithit Slani      0912  E672400-8       G   He NI         A      
Jemorra          0916  C688546-9      SG   Ag NI Pr           [Republic]
Alyosha          0917  C686879-7   CTSPG   Ga Pa Ph Ri   A      
Owjian           0919  D652662-6      PG   NI Po Cy           [Republic]
Port Nyeva       1011  E9B038B-9           He Lo         A    [Besop]
Dock Aleph-S     1014  E000100-9       G   As Lo         A
Zhong Zu Hui     1015  E696412-6       G   NI Pa              [TransStellar]
Abadyo-IV        1017  A665743-12    TCG   Ag Ga Ht Ri        [Republic]
Drinjinsee       1018  E667418-6           Ga NI Pa           [TransStellar]
Basho Eguru      1019  E300110-9       G   Lo Va         A    [TransStellar]
Rubicon          1114  X664574-3       G   Ag Lt NI Pr   R      
Zhong Zu Hui     1015  E696412-6       G   NI Pa              [TransStellar]
Varala           1117  B667698-10 CTRNSG   Ag Ga NI Ri        
New Asia         1118  C789671-11      G   NI Ri         A        
Aliztaztu        1119  D94A645-6           NI Wa              [Republic]
Kyubicis Epsilon 1214  D311413-9      SG   IC NI              [TransStellar]
Goudi Prime      1215  C67667B-10     SG   Ag NI         A        
Kalt             1216  A669876-12      G   Ht Ph Ri      A
Laressa Station  1218  EAC1000-0       G   Ba Fl He Lt   A
Djinayni         1219  C654577-11      P   Ag NI         A      
Sabra            1220  E772400-8       G   He NI         A
Hadad            1316  B769775-11      G   Ri            A      
Sijn Rashid      1317  D635476-9      PG   NI Px         A 
Druuga           1318  E6A0634-8       G   De He NI      A    [Drugo] 
Telmuwun         1319  E4A0410-10      G   De He NI      A    [TransStellar] 
Nanjian          1320  X522130-5       G   He Lo Lt Po   R 
Port Wan Ni      1413  E000000-8       G   As Di         A 
ACS-112          1414  E640000-8       G   De Di He Po   A 
Darkworld        1415  D6A268B-8       G   Fl He NI      A    [Besop]
Anorag Del       1416  C787B7B-13      S   Ga Hi Ht      A      
Aress            1417  C666542-7      RG   Ag Ga NI Pr        [Republic]
Al-Rhud          1418  D772768-6           He Pi              [Republic]
Anuradha Prime   1421  C533402-12     SG   Ht NI Po      A    [Nguwri]
Al-Hash          1515  D52469D-7       S   NI            A      
KD-804-4         1516  X774000-3       G   Di Lt         R      
Pardalis         1518  E9A4235-9       G   Fl Lo         A    [Republic]
Ocenia           1519  X99A261-4       G   Lo Lt Wa      R    [Republic]
Vorcia IV        1520  D300000-0     SPG   Ba Va         A
Alcisto          1615  E542320-7       G   He Lo Po      A
Dimantira        1617  D885896-6      SG   Ga Pa Ph Ri        
Drin's World     1618  E779000-3       G   Di Lt         A
Basa Haula       1620  C5A1652-9      CS   Fl He NI      A

Kars Vandor Pic
https://images.evetech.net/characters/854907722/portrait

Kendra Nixx Pic
https://images.evetech.net/characters/767017533/portrait

Waldris Pic
https://images.evetech.net/characters/1826640210/portrait

TSLLC LOGO Pic
https://images.evetech.net/corporations/729608677/logo

https://youtu.be/W6Tu0pVA2pQ

https://www.roleplayingtips.com/rptn/rpt681-create-kingdoms-history/
http://projects.haykranen.nl/markov/demo/
http://enneadgames.com/generators/planet-name-generator/
https://fakedetail.com/planet-name-generator


Jaime Jorcerr
Jaime Herrero
James Howard Schmitt

https://rollforfantasy.com/tools/timeline-creator.php
https://www.facebook.com/groups/adventuresofnisajax/
https://en.wikipedia.org/wiki/Surrealist_techniques
https://wiki.travellerrpg.com/Main
https://www.seventhsanctum.com/generate.php?Genname=eranamer
https://cliffjburns.wordpress.com/tag/examples-of-surreal-writing/
https://www.seventhsanctum.com/generate.php?Genname=lostciv

A journal is a diary in a sense. It can be used to document life events like a diary, but it is not necessarily a daily activity. There are also several different types of journals that a person may keep. There are travel journals to document your various travels across your state, country or the world. There are workout journals that help to keep track of the type of workout you do and make comments on it. 

Journals have also become popular in schools. Teachers often give students a writing prompt to get them started in their journal writing. Each week the students may write from the prompt and then share the journal with their teacher. These are excellent because they get children to think creatively and to learn to put their thoughts and feelings down on paper. This is an important step in teaching children to express themselves and communicate effectively through the written word.

Blogs

A blog is another form of diary or journal, but it is one that is digital and on the Internet. These are often referred to as online diaries/journals or personal blogs. 
They may document your day-to-day experiences or even social commentary. Many people use personal blogs as a way to keep in touch with friends and family, as well as to share with them their thoughts and feelings on certain subjects. You may choose to keep your blog personal or to share it with the world. By sharing it with the public, you can open the blog up to personal comments from those who view and read the blog. This is unique to the blog and many personal opinions are common throughout the world of blogging, some are kind and others may be quite blunt. 

One of the first online diaries or blogs was Claudio Pinhanez�s �Open Diary.� This was the first web site that was published in a diary format on a web page. This site was published in 1996 by the MIT Media Lab. Since, there were several different online diaries that popped up and now the web is full of them. There have also been several websites open up since then to allow people to have their own online journals and diaries. They are especially popular with teenagers and college students. 

The blog has also changed the world in terms of marketing. In 2006, Entrepreneur magazine listed it as one of the top marketing tools of the year that can get your website noticed. Website promotion is a common hurdle in marketing an online business and because blogs are easy to set-up and use, they have become a popular way of sharing information and news with the online community. 

If you are interested in learning how to incorporate a blog or online journal into your own life, then Inbox Journal is a great place to start. This is a unique site that offers online journals similar to that of a blog, but also lets you keep entries private. If you have a spare moment in the afternoon, you can set the site up so that it emails you an email that allows you to send your journal entry to your personal online journal. This takes the scheduling out of journaling, which is where most journals tend to fail. The site makes your journaling convenient and you have the option of sharing your entries with others or keep them privat





Sector Names

Madai Theta
Teng Lambda
Kushmanda Sigma
Microscopium Alpha
Sagittarius Epsilon
Ao Mu
Lakshmi Delta
Upsilon
Okuninushi Delta
Phoebe Tau
Auriga Kappa
Me-zahab Lambda
Tartarus Phi
Tartarus Gamma
Izanami Epsilon
Brahma Theta
Var Pi
Odudua Psi
Ninigi Pi
Ishmael Epsilon
Nerthus Psi
Nüwa Zeta
Scalzi Nu 
Scalzi Lambda

======================================================================================
ALIEN NAMES:

Bacodouhach
Pychegmorph
Domu-loid
Techhar
Peari

====================================================================================

Ceschite	mammallian	Fires darts or quills; Animal is cold-blooded	Treachery	Multipolar (Tribalism, Monarchy, Oligarchy)	
Cha	mammallian	Prehensile tail; Horns or body spikes	Faith	Oligarchy	
Dishairaaraidmorph	avian	Flightless; Membranous wings	Collectivity	Oligarchy	
Fakuth	insectile	Deposits eggs in live prey; Emits powerful pheromones	Greed	Tribalism	
Iqshunupregloid	reptillian/mammallian	Body is patterned with both scales and hide; Strictly nocturnal	Fear	Monarchy	
Patashet	exotic/aquatic	Controlled by neural symbiont; Massive crushing claws	Hate & Sagacity	Tribalism	
Sy Ayh	insectile	Prefers subterranean environments; Prefers subterranean environments	Joy	Multipolar (Oligarchy, Monarchy)	
Zuymumyxod	aquatic	Travels in massive schools; Bioluminscent spots	Domination & Tribalism	Tribalism	


https://www.rpggeek.com/image/3295243/traveller-mongoose?size=original













#######################################################################
https://perchance.org/swn-beast

SWN Beast
Stars Without Number 2e Core Rules - pg 201

Basic Animal Features: Exotic, made of wholly alien elements; Reptile, lizardlike and long-bodied
Body Plan: Many-legged
Limb Novelty: Many joints
Skin Novelty: Molts regularly
Main Weapon: Pincers
Size: Elephant-sized
Predator Behavior: Lures or drives prey into danger
Prey Behavior: They all team up on a single foe
Scavenger Behavior: Always flees if significantly hurt

SWN Beast
Stars Without Number 2e Core Rules - pg 201

Basic Animal Features: Fish, scaled and torpedo-bodied
Body Plan: Amorphous
Limb Novelty: Retractable
Skin Novelty: Hard shell
Main Weapon: Harmful discharge: Acidic spew doing its damage on a hit
Size: Elephant-sized
Predator Behavior: Hunts in kin-group packs
Prey Behavior: Moves in vigilant herds
Scavenger Behavior: Summons predators to weak prey


SWN Beast
Stars Without Number 2e Core Rules - pg 201

Basic Animal Features: Fish, scaled and torpedo-bodied
Body Plan: Bulbous; Amorphous
Limb Novelty: Wings
Skin Novelty: Odd texture
Main Weapon: Teeth or mandibles
Size: Hippo-sized
Predator Behavior: Hunts as a lone, powerful hunter
Prey Behavior: Exists in small family groups
Scavenger Behavior: Remarkably stealthy

########################################################################

https://blog.entorais.world/2016/08/02/random-plants/

Name: Uskinark-antor
Type: Herbaceous
Habitat: Terrestrial: forest/jungle (uncommon)
Grouping: Large patch (100+)
Size: Average (25cm-1m)
Body: Multiple stems/trunks (waxy), gold phases to yellow; solid brown
Branches: Random (smooth), violet spotted with yellow
Roots: Fibrous (smooth), solid copper
Leaves/cap: Leaves. Location: random interval. Description: red phases to yellow. Shape: needled, linear (parallel margins, elongate), edges are sinuate. Number: clusters (6+). Venation: arcuate (secondary veins bending toward apex). Top surface waxy, bottom surface smooth.
Reproduction: Suckers
Diet: Decay
Tropism: Light
Sentience: Non-sentient
Leaf/cap edibility: Edible if blanched or boiled
Flower edibility: Medicinal (nervine; stimulant, prepartion: cold extract)
Fruit edibility: Nutritious/tasty if steeped or steeped
Bark edibility: Nutritious/tasty if dried or ground
Stem edibility: Edible if raw or boiled
Root edibility: Edible if roasted or boiled


Name: Myceshun
Type: Woody
Habitat: Terrestrial: desert/waste (uncommon)
Grouping: Medium patch (12-120)
Size: Huge (10m+)
Body: Multiple stems/trunks (waxy), yellow iridesces blue
Branches: Ordered (flaky), solid green
Roots: Tap (flaky), silver with patches of blue
Leaves/cap: Leaves. Location: stem/trunk. Description: solid green. Shape: broad, palmate (hand-like), edges are lobate. Number: pairs (2). Venation: cross-venulate (small veins connecting secondary veins). Top surface waxy, bottom surface dusty.
Reproduction: Seeds (fruit; dispersal: animal, flower: single / cone-shaped / average (1-5cm) / 4d6 oval petals, hairy outside, hairy inside / silver iridesces orange / 2-4 pistils and 10+ stamens / location: terminal / sweet scent / frequency: perennial (yearly))
Diet: Photo/chemo-synthetic
Tropism: Gravity
Sentience: Non-sentient
Leaf/cap edibility: Non-edible
Flower edibility: Non-edible
Fruit edibility: Edible if roasted or blanched
Bark edibility: Medicinal (antiphlogistic, prepartion: tincture)
Stem edibility: Edible if steeped or ground
Root edibility: Nutritious/tasty if raw or roasted

Interstellar Wars p. 131 for starports, outposts, etc.

The Local Arm. Map of the Local or Orion spiral arm of our Milky Way galaxy, which stretches from the constellation of Cygnus (left)
to Vela. The Sun is in the small yellow bubble at centre right. 
White circles with blue cores are star clusters; 
pink areas are clouds of ionised hydrogen; 
clouds of neutral hydrogen are yellow and molecular clouds are orange. 
Pale blue areas are groups of hot, young stars. 
Planetary nebulae are purple ellipses. 
The Gum Nebula (pink ring, centre right) is a huge bubble (800 light years across) 
inflated by a succession of supernova explosions. 

The Henbest/Baum galaxy map is based on the location of 1500 bright stars, nebulae and other objects.


TRade Routes: Major, Minor, and Branch
Page 134, interstellar wars

S19
OjnoTheRed - Traveller Worlds
	
inexorabletash - Traveller Map
June 19th 2017
One bit of color that dares to exist differently.

It could drown if the winds change... but it says to the world... "Here I am. This is my life. I will die... but I will bring color to the world, while I am here."

Let that flower in your life bloom. Give it a chance.

It got here all by itself. It slowly grew. Now is it's time to be seen.

Terms:

Esper Scout
Novitiate

mental
metaphysical
psychological
spiritual
supernatural
clairvoyant
intellectual
mystic
occult
sensitive
analytic
cerebral
immaterial
impressible
impressionable
intellective
preternatural
psychal
psychical
psychogenic
responsive
sensible
sensile
sentient
supersensible
supersensitive
supersensory
supersensual
susceptible
susceptive
telekinetic
telepathic
transmundane
unworldly



An alliance is a relationship among people, groups, or states that have joined together for mutual benefit or to achieve some common purpose, whether or not explicit agreement has been worked out among them. Members of an alliance are called allies.
======================================================================

A standalone novel is a one-off.

A second book revolving around the same basic cast is "the original, and it's sequel."

(Ex. Stephen King wrote The Shining in the mid-1970s. Next year, he's releasing his own sequel to that book, focusing on a now grown-up Danny Torrance, called DOCTOR SLEEP.
That's not a duology. THE SHINING is the original novel; DOCTOR SLEEP is its sequel.)

Three books is a trilogy.

After that, it's a series.

Duology is pretty much a made-up term invented by people trying to sound smart and failing. ;) Don't be fooled by 'em.


On Wikipedia and other reference sources, a "series of two" is said to have "no Greek equivalent." It then lists trilogy through decalogy, though after trilogy, most English-speakers just say "series."
what to call a 2-book series....  I might just put on the cover "Book one of two," or simply "Part One" and "Part Two."

It would really depend on the number of books, I would think. 
If there are four or more books, each planned to be in a set of two, volume one and volume two. 
If it's a three-book series, I probably wouldn't combine any of the editions unless I could do so for all three at once ("omnibus" or "collection"). 
I've done a combined edition of three books in a four-part series before and called it an omnibus, I believe, 
but that was in anticipation of a fourth in the series that had taken much longer to write than I expected.

3	Trilogy	
4	Tetralogy
5	Pentalogy	
6	Hexalogy	
7	Heptalogy	
8	Octalogy	
9	Ennealogy	
10	Decalogy

+++  On Map of Rimward Tauspace, but not in Sector listings yet.

Planets:
Plurid
Century Prime
Notable World in Deadworlds
Ilaan
Epsilon Felis Minoris
Upsilon Pardalis
Felis Majoris
Delta Bahaj
Ahemait Prime
Dorai
Ix
Jesi Prime
Dreeshi Voidi +++
Dralfa Ch'Tale
Chin-Shu-Bad
Qetesh
Gateworld
Koni III
Borga Kada
Outpost Q-3
Shodo +++ 
	The Ruins of Andron City on Shodo






T5 Worlds importance




Alex Schroeder Site
https://campaignwiki.org/traveller/edit/29

Spotify: Redshift Suite Album
https://open.spotify.com/album/0ZD6a9KAzdhRh2vsSAgVU1

Obsidian Portal Site
https://theaurincluster.obsidianportal.com/

Blogspot Blog
https://theaurincluster.blogspot.com/2019/04/continuing-development-step-by-step.html


Tabbed over have been completed as scanned for Space Opera, then Hard SF- The Trade codes

finish modiefers to do hydrographics, then population then ports.

Hydrographics
2d6-7+Size

if size 3-4 ATM = A, DM-6
ATM 0 or 1, DM-6
ATM 2, 3, B or C DM-4

If planet's atmosphere is not D, Modify for Temperature: 
Hot Temp      DM-2
Roasting Temp DM-6


But run through the trade codes one more time before the whole thing is complete.

Starport Class 2D+DM 

Port Class 
2 or less X 
3 E 
4 E 
5 D 
6 D 
7 C 
8 C 
9 B 
10 B 
11+ A

DM+1 if the planet�s Population is 8+ 
DM+2 if the planet�s Population is 10+ 
DM-1 if the planet�s Population is 4
DM-2 if the planet�s Population is 2

Trade Routes: Trade routes link worlds that have strong commercial ties. 
Consult the table below.

If any pair of worlds matching the two columns are within four
parsecs of each other, and there is a jump-1 or jump-2 route between them, 
then mark a trade route connecting those two worlds.

-First World 	Second World
Industrial	Asteroid
High Tech	Desert
		Ice-Capped
		Non-Industrial

High Population	Agricultural
Rich		Garden
		Water World

Needs to be sifted for Space opera, and Hard SF from mongoose 1


In 
None

Ht
Glabreztu
D'Bathu
Jeo-6 Del
NOSSHIN

-First World 	Second World
Industrial	Asteroid
High Tech	Desert
		Ice-Capped
		Non-Industrial

High Population	Agricultural
Rich		Garden
		Water World

A 3
B 5
C 12
D 4
E 4
X 8




S                               COREWARD                                  T
P				                                          R
I ESSEK GULF       PARTHI           CORI PASSAGE    TAANA CLOUD   YARIIKH A
N ASIN ASSOCIATION BEHAJ COREWORLDS DORAI CROSSING  NAKA CORRIDOR M'TRIDI I
W QUMAI NEBULA     AURIN CLUSTER    SECTOR SIX      POLA          USIRRN  L
A D'BAJA           ADRASTEA         CHANG-ER        HANZU         SORA    I
R				                                          N
D                               RIMWARD	                                  G

S                       COREWARD                                                         T
P			                                                                 R
I Vinjeh (38)		Caeli Rift (7)		Lor Worlds (26)		Obai Gulf (20) A
N Taranga Nebula (30)	Varala Drift (42)	Ree Expanse (29)	Syenne (27)      I
W Ildre (30)		Morra (Cluster) (48)	Tawlen Expanse (19)	Shirao (20)      L
A Ehsaan (13)		Isha (13)		Sabiir (36)		Aouran (17)      I
R                                                                                        N
D                       RIMWARD                                                          G

Numer of Stars in a Subsector
                      Density   
Extra Galactic   .8    <1%  3D, 3- 
Rift 		2.4  	3%  2D, 2- 
Sparse		13.3   17%  1D, 1
Scattered	26.4   33%  1D, 1-2
Standard	40     50%  1D, 1-3
Dense		53     66%  1D, 1-4
Cluster		66.4   83%  1D, 1-5
Core		72.8   91%  2D, 1-11

Gas Giant Present 2D, 2-9
System is Asteroid Belt on 2D, 2-

These numbers per sector are set, Systems need to be removed.

Full Sector Aurin Cluster 16 Jun 2021

Subsector A Vinjeh (30) Scattered	Subsector B Caeli Rift (27) Scattered	Subsector C Lor Worlds (29) Scattered	Subsector D Obai Gulf (19) Sparse 
Subsector E Taranga Nebula (38) Std	Subsector F Varala Drift (41) Standard	Subsector G Ree Expanse (34) Standard	Subsector H Syenne (32) Scattered
Subsector I Ildre (38) Standard		Subsector J Morra (Cluster) (36) Std	Subsector K Tawlen Expanse (28) Scatter	Subsector L Shirao (11) Sparse
Subsector M Ehsaan (8) Sparse		Subsector N Isha (33) Scattered		Subsector O Sabiir (24) Scattered	Subsector P Aouran (11) Sparse


Some Star Names




https://perchance.org/swn-beast
https://blog.entorais.world/2016/08/02/random-animals/
https://sectorswithoutnumber.com/

https://www.orffenspace.com/swn/swn-toolbox/corporation-generator/



https://www.orffenspace.com/swn/swn-toolbox/world-generator/


http://www.pbegames.com/tworld/   <<<< profiles
Varala Drift - 39 Worlds


                                     

Alyosha          0917  C686879-7   CTP     Ga Pa Ph Pz Ri           A { 0 } (37B-5) [784B] BcCe V  513   Na G1 V 
Tags: Cold War, Secret Masters
UWP: C686879-7
Starport: C - Routine, unrefined fuel, shipyard (small craft), repairs
   Berthing: $200
Bases: Scout, TAS
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: 8 - Dense
   Temperature: C - Roasting (81 C or higher)
Hydrographics: 6 - Large oceans
Population: 8 - Hundreds of millions
Government: 7 - Balkanisation
   Culture Notes:
      Taboo
      Unusual customs: trade
      Violent
Law: 9
Technology: 7
Trade Codes: Ga (garden), Ri (rich)


Owjian           0919  D652662-6     P     NI Po Cy O: 1017           {-3 } (752+1) [2347] B       602   Or F9 V G4 V
#  wide 90 au
Tags: Great Work, Holy War
UWP: D652662-6 (seed: 23251)
Starport: D - Poor, unrefined fuel, limited repairs
   Berthing: $30
Bases: Scout, Pirate
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: 5 - Thin
   Temperature: C - Roasting (81 C or higher)
Hydrographics: 2 - Small seas
Population: 6 - Millions
Government: 6 - Captive government
   Culture Notes:
      Conservative
      Honorable
      Unusual customs: starport
Law: 2
Technology: 6
Trade Codes: Ni (non-industrial), Po (poor)

Ithit Slani      1012  D672400-8           Da He NI                 A {-3 } (731+0) [3149] B    V  402 D -- G9 V  
Tags: Badlands World, Maneaters
UWP: D672400-8 (seed: 11177)
Starport: D - Poor, unrefined fuel, limited repairs
   Berthing: $20
Bases: None
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: 7 - Standard, tainted (filter)
   Temperature: 5 - Temperate (0 to 30 C)
Hydrographics: 2 - Small seas
Population: 4 - Tens of thousands (small town)
Government: 0 - None
   Culture Notes:
      Unusual customs: trade
      Unusual customs: trade
      Unusual customs: lifecycle
Law: 0
Technology: 8
Trade Codes: Ni (non-industrial)

Dock Aleph-S     1013  E000100-9           As Da Lo Va              A {-2 } (801-0) [515C] B       411   -- K2 V K4 V 
#  close 3 au
Tags: Hostile Space, Cyclical Doom
UWP: E000100-9 (seed: 334)
Starport: E - Frontier, no fuel, no repairs
   Berthing: $0
Bases: None
Size: 0 - 800 km, negligible gravity
Atmosphere: 0 - None (vacc suit)
   Temperature: 5 - Temperate (0 to 30 C)
Hydrographics: 0 - Desert world
Population: 1 - Few (family or homestead)
Government: 0 - None
   Culture Notes:
      Unusual customs: nobility
      Fashion
      Unusual customs: trade
Law: 0
Technology: 9
Trade Codes: As (asteroid), Lo (low population), Va (vacuum), Am (amber)

Basho Eguru      1014  E300100-9           Da Lo Sa Va                 A {-2 } (801+3) [1157] B       701   Tr A5 V F6 V
# distant 250 au
Tags: Outpost World,  Seismic Instability
UWP: E300110-9 (seed: 7712)
Starport: E - Frontier, no fuel, no repairs
   Berthing: $0
Bases: None
Size: 3 - 4,800 km, 0.25G, low gravity
Atmosphere: 0 - None (vacc suit)
   Temperature: 8 - Temperate (0 to 30 C)
Hydrographics: 0 - Desert world
Population: 1 - Few (family or homestead)
Government: 1 - Company / corporation
   Culture Notes:
      Tourist attraction
      Influenced
      Artistic
Law: 0
Technology: 9
Trade Codes: Lo (low population), Va (vacuum)


Zhong Hui     1015  E696412-6           NI Pa                      {-3 } (531+0) [1196] Bc      603   Tr G2 V
Tags: Pilgrimage Site, Rigid culture
UWP: E696412-6 (seed: 13404)
Starport: E - Frontier, no fuel, no repairs
   Berthing: $0
Bases: Pirate
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: 9 - Dense, tainted (filter)
   Temperature: 8 - Temperate (0 to 30 C)
Hydrographics: 6 - Large oceans
Population: 4 - Tens of thousands (small town)
Government: 1 - Company / corporation
   Culture Notes:
      Unusual customs: offworlders
      Barbaric
      Unusual customs: media
Law: 2
Technology: 6
Trade Codes: Ga (garden), Ni (non-industrial)

Abadyo-IV        1017  A665843-C           Ga Ht Ph Pa Ri             { 3 } (C79-4) [6B5C] BC   NT 601   Or K5 V M7 V
# wide 50 au
Tags: Major Spaceyard, Trade Hub
UWP: A665843-C (no gas giant) (seed: 19635)
Starport: A - Excellent, refined fuel, shipyard (all), repairs
   Berthing: $6000
Bases: Naval, TAS
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: 6 - Standard
   Temperature: 8 - Temperate (0 to 30 C)
Hydrographics: 5 - Large oceans
Population: 7 - Tens of millions (large city)
Government: 4 - Representative democracy
   Culture Notes:
      Ritualized
      Unusual customs: trade
      Unusual customs: technology
Law: 3
Technology: 12
Trade Codes: Ag (agricutural), Ga (garden), Ht (high tech), Ri (rich)


SARUPA ALPHA GOES HERE



Rubicon          1113  X664574-3           Ag Fo Lt NI Pr           R {-2 } (744-2) [5324] BcC     632   Na F3 V
Tags: Battleground, Radioactive World
UWP: X664574-3 (seed: 25327)
Starport: X - None
   Berthing: $0
Bases: None
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: 6 - Standard
   Temperature: A - Hot (31-80 C)
Hydrographics: 4 - Wet worl
Population: 5 - Hundreds of thousands (average city)
Government: 7 - Balkanisation
   Culture Notes:
      Tourist attraction
      Ritualized
      Deceptive
Law: 4
Technology: 3
Trade Codes: Ag (agricutural), Ga (garden), Lt (low tech), Ni (non-industrial), Am (amber)

Port Obarwinko 1115  C651611-8    RSP    NI Po                      {-2 } (853-2) [6488] B    V  112 7 Tr K1 V

Star: Ahkik 
YELLOW DWARF		Ahkik
gas giant, 10 moons	Ahkik I
construct	
planet, 3 moons		Ahkik II
planetoid, 1 moon	Ahkik III
planet			Ahkik IV - Obarwinko
planetoid		Ahkik V
gas giant, 4 moons	Ahkik VI

	

Tags: Heavy Mining, Alien Ruins
UWP: C651611-8 (seed: 13158)
Starport: C - Routine, unrefined fuel, shipyard (small craft), repairs
   Berthing: $200
Bases: Research
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: 5 - Thin
   Temperature: 3 - Cold (-51 to 0 C)
Hydrographics: 1 - Dry world
Population: 6 - Millions
Government: 1 - Company / corporation
Law: 1
Technology: 8
Trade Codes: Ni (non-industrial), Po (poor)

Port Obarwinko (Heavy Mining, Alien Ruins)  | 

Atmosphere	airless or thin
Gravity	low
Temperature	cold (variable)
Biosphere	human-miscible
Population	M 1+
Tech Level	3
HEAVY MINING

This world has large stocks of valuable minerals, usually necessary for local industry, life support, or refinement into loads small enough to export offworld. Major mining efforts are necessary to extract the minerals, and many natives work in the industry.

Enemies

•Mine boss 
•Tunnel saboteur 
•Subterranean predators

Friends

•Hermit prospector - Moxxu
•Offworld investor - Duchess Zhōu Yuèguāng 
•Miner’s union representative

Complications

•The refinery equipment breaks down 
•Tunnel collapse 
•Silicate life forms growing in the miners’ lungs

Things
•The mother lode 
•Smuggled case of refined mineral 
•Faked crystalline mineral samples

Places
•Vertical mine face 
•Tailing piles 
•Roaring smelting complex

ALIEN RUINS

The world has significant alien ruins present. The locals may or may not permit others to investigate the ruins, and may make it difficult to remove any objects of value without substantial payment. Any surviving ruins with worthwhile salvage almost certainly have some defense or hazard to explain their unplundered state.

Enemies

•Customs inspector 
•Worshipper of the ruins 
•Hidden alien survivor

Friends

•Curious scholar 
•Avaricious local resident 
•Interstellar smuggler

Complications

•Traps in the ruins 
•Remote location 
•Paranoid customs officials

Things
•Precious alien artifacts 
•Objects left with the remains of a prior unsuccessful expedition 
•Untranslated alien texts 
•Untouched hidden ruins

Places
•Undersea ruin 
•Orbital ruin 
•Perfectly preserved alien building 
•Alien mausoleum

General description
Trade Codes: Ni, Po
Orbit 2.1
Orbital Distance 0.73 AU

Port Obarwinko's culture is somewhat harmonious, extremely aloof, and very confusing. It could also be described as tolerant, cold, and weird. Generated by adding a flux roll to Technology Level, symbols are broadly interpreted here as a society's general adoption of technology. For example, a society with a TL of 8 but a Symbols rating of 5 has the technological capability to create computers but they are not adopted into the daily symbols used by that society. This society has a symbols rating of 8 and a technology level of 8. This indicates the society is broadly comfortable with its available technology. The following symbols are the highest level of symbols possibly used by that society: Commercial cultural icons; Literature and science icons; Shared platforms of information; Transformation of mass media again, more user interactivity; New forms of art (music, painting, drama, comedy etc.) take advantage of new technological platforms.; Almost universal tertiary education

Natural Resources: Ores, Gems and Crystals.  Manufactured Resources: Information.
No Native Life
Current Life is Settlers. Seismic Stress factor: 5

http://members.ozemail.com.au/~jonoreita/T5%20World%20Map%20Generator/t5_map.html?hex=1115&sector=Aurin%20Cluster&name=Port%20Obarwinko&system=Port%20Obarwinko%20(1115%20Aurin%20Cluster)&uwp=C651611-8&tc=Ni&tc=Po&bases=&travelZone=&popMulti=6&belts=1&gas_giants=2&iX=-2&eX=(853-2)&cX=%5B6488%5D&nobz=B&worlds=4&allegiance=Tr&stellar=K1%20V&seed=1234761033&genMissData=0&b_and_w=0&place_nobz=1&several_nobz=1&blank_map=0&allow_ocean_nobz=0&num_world_maps=1

Drinjinsee       1116 E667418-6           Ga NI Pa                   {-3 } (C33+3) [113B] Bc      300   Tr K6 V
Tags: Freak Geology, Psionics Academy
UWP: E667418-6 (seed: 13610)
Starport: E - Frontier, no fuel, no repairs
   Berthing: $0
Bases: None
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: 6 - Standard
   Temperature: C - Roasting (81 C or higher)
Hydrographics: 7 - Earth-like
Population: 4 - Tens of thousands (small town)
Government: 1 - Company / corporation
   Culture Notes:
      Unusual customs: media
      Fusion
      Recovering
Law: 8
Technology: 6
Trade Codes: Ga (garden), Ni (non-industrial)

Varala           1117  B667798-A    CTR    Ag Ga Ri                   { 5 } (56E+2) [6C5B] BC   NS 201   Te G6 V M5 V 
#  wide 70 au
Tags: Immortals, Rising Hegemon, Honorable

Honorable
On this world, one’s word is one’s bond. Lying is both rare and despised. Written contracts are rare and
people abide by the spirit of the law, not just the letter of the law.
Enemies: Liar in the midst, Honest opposition, Affronted former business partner
Friends: Honest merchant, Paladin guard, Friendly waiter
Complications: A not-so-simple misunderstanding, Caught in a lie, Over helpful business partner
Things: Too much cargo, lie detector, PreTech artifact that enforces honesty
Places: Hall of honorable sacrifice, Business center, Prison

UWP: B667798-A 
Starport: B - Good, refined fuel, shipyard (spacecraft), repairs
   Berthing: $2000 ? max cost
Bases: Imperial Consulate, Research, Naval, Scout, TAS
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: 6 - Standard
   Temperature: 9 - Temperate (0 to 30 C)
Hydrographics: 7 - Earth-like
Population: 7 - Tens of millions (large city)
Government: 9 - Impersonal bureaucracy
Law: 8
Technology: 10
Trade Codes: Ag (agricutural), Ga (garden), Ri (rich)

New Asia         1118  C789661-9 CRS       NI Ri Cy                   { 0 } (D54-1) [1649] BC   S  412 6 Te K0 V# pop I Star 3 bn years old  mass 0.8 Check for lock, and habitability.

http://members.ozemail.com.au/~jonoreita/T5%20World%20Map%20Generator/t5_map.html?hex=1118&sector=Aurin%20Cluster&name=New%20Asia&system=New%20Asia%20(1118%20Aurin%20Cluster)&uwp=C789661-9&tc=Ni&tc=Ri&tc=Cy&bases=S&travelZone=&popMulti=6&belts=1&gas_giants=2&iX=0&eX=(D54-1)&cX=%5B1649%5D&nobz=BC&worlds=6&allegiance=Te&stellar=K0%20V&seed=2805711104&genMissData=0&b_and_w=0&place_nobz=1&several_nobz=1&blank_map=0&allow_ocean_nobz=0&num_world_maps=1

Tags: Pleasure World, Colonized Population  
UWP: C789661-9  
Starport: C - Routine, unrefined fuel, shipyard (small craft), repairs
   Berthing: $400
Bases: Research, Imperial Consulate, Scout
Size: 7 - 11,200 km, 0.90G
Atmosphere: 8 - Dense
   Temperature:Temperature: 9 - Temperate (0 to 30 C)
Hydrographics: 9 - Islands and archipelagos
Population: 6 - Millions
Government: 6 - Captive government
Law: 1
Technology: 9
Trade Codes: Ni (non-industrial), Ri (rich), Cy

http://members.ozemail.com.au/~jonoreita/T5%20World%20Map%20Generator/t5_map.html?hex=1118&sector=Aurin%20Cluster&name=New%20Asia%20&system=New%20Asia%20%20(1118%20Aurin%20Cluster)&uwp=C789661-9&tc=Ni&tc=Ri&tc=Cy&bases=S&travelZone=&popMulti=4&belts=1&gas_giants=2&iX=0&eX=(D54-1)&cX=%5B1649%5D&nobz=BC&worlds=6&allegiance=Te&stellar=K0%20V&seed=1777200103&genMissData=0&b_and_w=0&place_nobz=1&several_nobz=1&blank_map=0&allow_ocean_nobz=0&num_world_maps=1




Aliztaztu        1119  D94A645-6           NI Wa                      {-3 } (652+3) [7346] B       600   Or F9 V K5 V
#  wide 40 au
Tags: Oceanic World, Sectarians
UWP: D94A645-6 (seed: 25082)
Starport: D - Poor, unrefined fuel, limited repairs
   Berthing: $40
Bases: Scout
Size: 9 - 14,400 km, 1.25G, high gravity
Atmosphere: 4 - Thin, tainted (filter)
   Temperature: 2 - Frozen (-51 C or less)
Hydrographics: A - Almost completely water
Population: 6 - Millions
Government: 4 - Representative democracy
   Culture Notes:
      Tourist attraction
      Unusual customs: offworlders
      Degenerate
Law: 5
Technology: 6
Trade Codes: Ni (non-industrial), Wa (water)




Sijn Rashid      1120  D635476-8   P       Da NI Px                 A {-3 } (D31-4) [3149] B       233   Or G5 V D 
#  distant 350 au
Tags: Prison Planet, Bubble Cities
UWP: D635476-8 (seed: 25601)
Starport: D - Poor, unrefined fuel, limited repairs
   Berthing: $20
Bases: None
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: 3 - Very thin (respirator)
   Temperature: B - Hot (31-80 C)
Hydrographics: 5 - Large oceans
Population: 4 - Tens of thousands (small town)
Government: 7 - Balkanisation
   Culture Notes:
      Artistic
      Sexist
      Obsessed
Law: 6
Technology: 8
Trade Codes: Ni (non-industrial)


Telmuwun         1213  E4A0410-9           Da He NI                 A {-2 } (934-3) [62AE] B       131   Na G6 V M3 V G8 V
#  Moderate 12 au, ++ G8v distant @ 500 au, 5 au k6 V companion
UWP: E4A0410-9 (seed: 9572)
Starport: E - Frontier, no fuel, no repairs
   Berthing: $0
Bases: None
Size: 4 - 6,400 km, 0.35G, low gravity
Atmosphere: A - Exotic (air supply)
   Temperature: 8 - Temperate (0 to 30 C)
Hydrographics: 0 - Desert world
Population: 4 - Tens of thousands (small town)
Government: 1 - Company / corporation
   Culture Notes:
      Unusual customs: eating
      Unusual customs: technology
      Influenced
Law: 0
Technology: 9
Trade Codes: De (desert), Ni (non-industrial)

Laressa Station  1214  EAC1000-8           Da Di Fl He              A {-3 } (705+0) [0000] B       012   -- F5 V G1 V      
# Formerly CAC1665-10 No bases  #  distant 250 au
UWP: EAC1000-8 (seed: 18303)
Starport: E - Frontier, no fuel, no repairs
   Berthing: $0
Bases: None
Size: A - 16,000 km, 1.40G, high gravity
Atmosphere: C - Insidious (vacc suit)
   Temperature: C - Roasting (81 C or higher)
   Environment cannot be supported by tech. Life support failure likely.
Hydrographics: 1 - Dry world
Population: 0 - None
Government: 0 - None
Law: 0
Technology: 8
Trade Codes: Ba (barren), Fl (fluid oceans), Am (amber), Re (red)



Goudi Prime      1215  C6766D9-6           Ag Da NI                 A {-1 } (955+2) [5526] BC   V  202   Na K6 V M7 V
#  wide 40 au

UWP: C6766D9-6 
Starport: C - Routine, unrefined fuel, shipyard (small craft), repairs
   Berthing: $600
Bases: Pirate
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: 7 - Standard, tainted (filter)
   Temperature: 6 - Temperate (0 to 30 C)
Hydrographics: 6 - Large oceans
Population: 6 - Millions
Government: D - Religious dictatorship
   Culture Notes:
      Unusual customs: media
      Xenophobic
Law: 9
Technology: 6
Trade Codes: Ag (agricutural), Ga (garden), Ni (non-industrial), Am (amber)


Aress            1217  C666542-9    R      Ag Ga NI Pr                { 0 } (B45-1) [5529] BcC     621   Te G8 V
Tags: Perimeter Agency, Freak Weather
UWP: C666542-7 (seed: 19472)
Starport: C - Routine, unrefined fuel, shipyard (small craft), repairs
   Berthing: $500
Bases: Research
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: 6 - Standard
   Temperature: 3 - Cold (-51 to 0 C)
Hydrographics: 6 - Large oceans
Population: 5 - Hundreds of thousands (average city)
Government: 4 - Representative democracy
   Culture Notes:
      Unusual customs: sex
      Unusual customs: offworlders
      Influenced
Law: 2
Technology: 7
Trade Codes: Ag (agricutural), Ga (garden), Ni (non-industrial)




Djinayni         1219  C654577-9   P       Ag Da NI                 A { 0 } (843+0) [757D] BC      510   Na F6 V G4 V      
#  distant 150 au
UWP: C654577-8 (seed: 25592)
Starport: C - Routine, unrefined fuel, shipyard (small craft), repairs
   Berthing: $600
Bases: Scout, Imperial Consulate
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: 5 - Thin
   Temperature: 8 - Temperate (0 to 30 C)
Hydrographics: 4 - Wet world
Population: 5 - Hundreds of thousands (average city)
Government: 7 - Balkanisation
   Culture Notes:
      Unusual customs: lifecycle
      Obsessed
      Unusual customs: sex
Law: 7
Technology: 9
Trade Codes: Ag (agricutural), Ga (garden), Ni (non-industrial)

Sabra            1220  E772400-8           Da He NI                 A {-3 } (533+1) [11A8] B       411   -- G4 V G8 V
#  distant 350 au
UWP: E772400-8 (seed: 12964)
Starport: E - Frontier, no fuel, no repairs
   Berthing: $0
Bases: None
Size: 7 - 11,200 km, 0.90G
Atmosphere: 7 - Standard, tainted (filter)
   Temperature: 9 - Temperate (0 to 30 C)
Hydrographics: 2 - Small seas
Population: 4 - Tens of thousands (small town)
Government: 0 - None
   Culture Notes:
      Tourist attraction
      Unusual customs: social standings
      Remnant
Law: 0
Technology: 8
Trade Codes: Ni (non-industrial), Am (amber), Re (red)

Ocenia           1311  X99A264-5           Fo Lo Re Wa              R {-3 } (911+1) [5138] B       212   Te F0 V M6 V
#  wide 40 au
UWP: X99A264-5 (seed: 29155)
Starport: X - None
   Berthing: $0
Bases: None
Size: 9 - 14,400 km, 1.25G, high gravity
Atmosphere: 9 - Dense, tainted (filter)
   Temperature: 9 - Temperate (0 to 30 C)
Hydrographics: A - Almost completely water
Population: 2 - Hundreds (village)
Government: 6 - Captive government
   Culture Notes:
      Tourist attraction
      Unusual customs: media
      Tourist attraction
Law: 4
Technology: 5
Trade Codes: Lo (low population), Wa (water)


CALLISTRA MOON GOES HERE


Hadad            1316  B769775-B           Ri Pz                    A { 3 } (F6B-1) [7A3A] BC      315   Na G8 V     
UWP: B769775-B (seed: 27743)
Starport: B - Good, refined fuel, shipyard (spacecraft), repairs
   Berthing: $3000
Bases: Scout, TAS
Size: 7 - 11,200 km, 0.90G
Atmosphere: 6 - Standard
   Temperature: 8 - Temperate (0 to 30 C)
Hydrographics: 9 - Islands and archipelagos
Population: 7 - Tens of millions (large city)
Government: 7 - Balkanisation
   Culture Notes:
      Xenophobic
      Recovering
      Liberal
Law: 5
Technology: 11
Trade Codes: Ri (rich), Am (amber)

Kalt             1317  A669876-C           Ht Ph Ri Pz              A { 3 } (877+1) [9B3C] BCe     202   Te F6 V F6 V
# moderate 20 AU
UWP: A669876-C (no gas giant) (seed: 25986)
Starport: A - Excellent, refined fuel, shipyard (all), repairs
   Berthing: $1000
Bases: Scout, TAS, Imperial Consulate
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: 6 - Standard
   Temperature: 7 - Temperate (0 to 30 C)
Hydrographics: 9 - Islands and archipelagos
Population: 8 - Hundreds of millions
Government: 7 - Balkanisation
   Culture Notes:
      Unusual customs: eating
      Fusion
      Sexist
Law: 6
Technology: 12
Trade Codes: Ht (high tech), Ri (rich)

Druuga           1318  E6A0634-7           Da He NI                 A {-3 } (953-3) [6399] B       515   Te F7 IV
# Age 5.2 Bn Years
UWP: E6A0634-7 (seed: 17224)
Starport: E - Frontier, no fuel, no repairs
   Berthing: $0
Bases: None
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: A - Exotic (air supply)
   Temperature: 7 - Temperate (0 to 30 C)
   Environment cannot be supported by tech. Life support failure likely.
Hydrographics: 0 - Desert world
Population: 6 - Millions
Government: 3 - Self-perpetuating oligarchy
   Culture Notes:
      Unusual customs: travel
      Artistic
      Honorable
Law: 4
Technology: 7
Trade Codes: De (desert), Ni (non-industrial), Am (amber)






Anta Belt        1413  C000752-B           As Da Na Pi Va           A { 1 } (764+3) [A85C] B       431   Te G6 V K2 V K6 V 
#  moderate K2V @ 12 au ++ Distant K6 V @ 300 au, with wide 60 AU Companion 
UWP: C000552-B 
Starport: C - Routine, unrefined fuel, shipyard (small craft), repairs
   Berthing: $500
Bases: Research, Imperial Consulate
Size: 0 - 800 km, negligible gravity
Atmosphere: 0 - None (vacc suit)
   Temperature: 9 - Temperate (0 to 30 C)
Hydrographics: 0 - Desert world
Population: 7 - Tens of millions (large city)
Government: 5 - Feudal technocracy
   Culture Notes:
      Unusual customs: social standings
      Peaceful
      Unusual customs: sex
Law: 2
Technology: 11
Trade Codes: As (asteroid), Na (non-agricultural), Va (vacuum)


NUSAPAAR GOES HERE


Darkworld        1416  D6A269B-7           Da Fl He NI              A {-3 } (851+4) [5387] B       924   Te G6 V
UWP: D6A2699-7 (seed: 29577)
Starport: D - Poor, unrefined fuel, limited repairs
   Berthing: $40
Bases: Scout
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: A - Exotic (air supply)
   Temperature: C - Roasting (81 C or higher)
   Environment cannot be supported by tech. Life support failure likely.
Hydrographics: 2 - Small seas
Population: 6 - Millions
Government: 9 - Impersonal bureaucracy
   Culture Notes:
      Artistic
      Obsessed
      Conservative
Law: 9
Technology: 7
Trade Codes: Fl (fluid oceans), Ni (non-industrial)


ANORAG DEL       1418  B78797B-C           Cp Ga Hi Ht Pr Pz        A { 4 } (78D+1) [9D6C] BE   NS 302   Te K6 V M5 V
#  close 3.5 au
Tags: Regional Hegemon, Robots

UWP: B787979-C (seed: 27769)
Starport: B - Good, refined fuel, shipyard (spacecraft), repairs
   Berthing: $1000
Bases: TAS
Size: 7 - 11,200 km, 0.90G
Atmosphere: 8 - Dense
   Temperature: 8 - Temperate (0 to 30 C)
Hydrographics: 7 - Earth-like
Population: 9 - Billions (present day Earth)
Government: 7 - Balkanisation
   Culture Notes:
      Unusual customs: media
      Unusual customs: trade
      Unusual customs: eating
Law: 9
Technology: 12
Trade Codes: Ga (garden), Hi (high population), Ht (high tech), Ri (rich)


Nanjian          1320  X522130-4           Fo He Lo Lt Po           R {-3 } (801+0) [3157] B       714   Na G0 V 
UWP: X522130-4 (seed: 15255)
Starport: X - None
   Berthing: $0
Bases: None
Size: 5 - 8,000 km  0.45G, low gravity
Atmosphere: 2 - Very thin, tainted (respirator, filter)
   Temperature: 5 - Temperate (0 to 30 C)
Hydrographics: 2 - Small seas
Population: 1 - Few (family or homestead)
Government: 3 - Self-perpetuating oligarchy
   Culture Notes:
      Obsessed
      Unusual customs: trade
      Unusual customs: lifecycle
Law: 0
Technology: 4
Trade Codes: Lo (low population), Lt (low tech), Po (poor)

Port Quiet Sand  1512  B54179B-A      T    He Pi Po Pz              A { 2 } (365+0) [B918] BD   S  701   Te K2 V D                 
#  very close .35 au
Tags: Heavy Industry, Megacorps
(Formerly Port Strela)
UWP: B541799-A (seed: 27807)
Starport: B - Good, refined fuel, shipyard (spacecraft), repairs
   Berthing: $500
Bases: Scout, Imperial Consulate
Size: 5 - 8,000 km  0.45G, low gravity
Atmosphere: 4 - Thin, tainted (filter)
   Temperature: 7 - Temperate (0 to 30 C)
Hydrographics: 1 - Dry world
Population: 7 - Tens of millions (large city)
Government: 9 - Impersonal bureaucracy
   Culture Notes:
      Unusual customs: trade
      Honorable
      Progressive
Law: 9
Technology: 10
Trade Codes: Po (poor), Am (amber), Re (red)


ACS-15           1414  E640000-7           Da De Di He Po           A {-3 } (808+3) [0000] B       002   -- G4 V D D 
#  wide 90 au D companion, D trinary at 350 au

UWP: E640000-7 (seed: 11009)
Starport: E - Frontier, no fuel, no repairs
   Berthing: $0
Bases: None
Size: 6 - 9,600 km, 0.70G, low gravity
Atmosphere: 4 - Thin, tainted (filter)
   Temperature: 6 - Temperate (0 to 30 C)
Hydrographics: 0 - Desert world
Population: 0 - None
Government: 0 - None
Law: 0
Technology: 7
Trade Codes: Ba (barren), De (desert), Po (poor)


Foraxis Freeport 1520  D551412-7     SPG   NI Po                      {-3 } (632+2) [5186] B    V  923   Na G3 V M0 VI
#  wide 40 au
[Formerly Planet Varsha]
Tags: Hostile Space, Gold Rush

UWP: D551412-7 (seed: 11361)
Starport: D - Poor, unrefined fuel, limited repairs
   Berthing: $20
Bases: Scout
Size: 5 - 8,000 km  0.45G, low gravity
Atmosphere: 5 - Thin
   Temperature: 4 - Cold (-51 to 0 C)
Hydrographics: 1 - Dry world
Population: 4 - Tens of thousands (small town)
Government: 1 - Company / corporation
   Culture Notes:
      Unusual customs: conspiracy
      Unusual customs: travel
      Unusual customs: media
Law: 2
Technology: 7
Trade Codes: Ni (non-industrial), Po (poor)

Port Nyeva       1613  E9B039B-8           Da He Lo                 A {-3 } (421-1) [4176] B       800   Te A5 V F0 V F7 V
#  close 3.5 au , distant 400 au
UWP: E9B0399-8 (seed: 34873)
Starport: E - Frontier, no fuel, no repairs
   Berthing: $0
Bases: None
Size: 9 - 14,400 km, 1.25G, high gravity
Atmosphere: B - Corrosive (vacc suit)
   Temperature: C - Roasting (81 C or higher)
   Environment cannot be supported by tech. Life support failure likely.
Hydrographics: 0 - Desert world
Population: 3 - Thousands
Government: 9 - Impersonal bureaucracy
   Culture Notes:
      Conservative
      Barbaric
      Taboo
Law: 9
Technology: 8
Trade Codes: De (desert), Re (red)


Alcisto          1615  E542320-7           Da He Lo Po              A {-3 } (821-2) [6187] B       724   Te K0 V BD
#  wide 60 au
UWP: E542320-7 (seed: 13365)
Starport: E - Frontier, no fuel, no repairs
   Berthing: $0
Bases: None
Size: 5 - 8,000 km  0.45G, low gravity
Atmosphere: 4 - Thin, tainted (filter)
   Temperature: 3 - Cold (-51 to 0 C)
Hydrographics: 2 - Small seas
Population: 3 - Thousands
Government: 2 - Participating democracy
   Culture Notes:
      Nexus
      Honorable
      Tourist attraction
Law: 0
Technology: 7
Trade Codes: Po (poor), Am (amber)

DIMANTIRA        1617  B885996-C           Ga Hi Pr                   {-1 } (485+2) [78AA] BcCe S  102   Te K0 V
Tags: Exchange Consulate, Mandate Base
UWP: B885996-C (seed: 33397)
Starport: B - Good, refined fuel, shipyard (spacecraft), repairs
   Berthing: $1,000
Bases: Imperial Consulate, Naval, Scout, TAS
Size: 8 - 12,800 km, 1.00G
Atmosphere: 8 - Dense
   Temperature: 8 - Temperate (0 to 30 C)
Hydrographics: 5 - Large oceans
Population: 9 - Billions (present day Earth)
Government: 9 - Impersonal bureaucracy
Law: 6
Technology: 12
Trade Codes: Ga (garden), Hi (high population), Ht (high tech), Ri (rich)

Drin's World     1618  E779000-3           Da Di Lt                 A {-3 } (C09-5) [0000] B       013   -- F6 V D
#  Distant 250 au
Tags: Altered Humanity, Tomb World 
(Formerly Named: KD-804-4)
UWP: E779000-3 
Starport: E - Frontier, no fuel, no repairs
   Berthing: $0
Bases: None
Size: 7 - 11,200 km, 0.90G
Atmosphere: 7 - Standard, tainted (filter)
   Temperature: 8 - Temperate (0 to 30 C)
Hydrographics: 9 - Islands and archipelagos
Population: 0 - None
Government: 0 - None
Law: 0
Technology: 3
Trade Codes: Ba (barren), Lt (low tech), Am (amber)

Basa Haula       1620  C5A1652-9   C       Da Fl He NI              A {-1 } (655-3) [3587] B    S  500   Te F2 V D BD
#  wide 20 au  distant 300 Au
Tags: Fallen Hegemon , Flying Cities
UWP: C5A1652-9 (seed: 19540)
Starport: C - Routine, unrefined fuel, shipyard (small craft), repairs
   Berthing: $400
Bases: Scout, TAS, Imperial Consulate
Size: 5 - 8,000 km  0.45G, low gravity
Atmosphere: A - Exotic (air supply)
   Temperature: C - Roasting (81 C or higher)
Hydrographics: 1 - Dry world
Population: 6 - Millions
Government: 5 - Feudal technocracy
Law: 2
Technology: 9
Trade Codes: Fl (fluid oceans), Ni (non-industrial), Am (amber)


NOTE THESE ARE THE OLD UWP CODES, and OLD LOCATIONS. MATCH TO CURRENT SUBSECTOR F FILES IN SECTOR FORMAT BELOW.
*Anteus           0913  C652662-7     PTG   NI Po Cy      [Republic]		Terraform Failure, Colonized Population
*Jemorra          0916  C688546-9       SG   Ag NI Pr				Former Warriors, Societal Despair 
*Alyosha          0917  C686879-7      SG   Ga Pa Ph Ri A      			Cold War, Secret Masters
*Owjian           0919  D652672-6       G   Ga Lo       A			Great Work, Holy War	
*Ithit Slani      1012  D672400-8      SG   He NI       A	[Republic]     	Badlands World, Maneaters
*Dock Aleph-S     1014  E000100-9           As Da Lo Va				Hostile Space, Cyclical Doom
*Zhong Zu Hui     1015  E696412-6      G   NI Pa         [TransStellar]		Pilgrimage Site, Rigid Culture
*Abadyo-IV        1017  A665843-C    TNS    Ga Ht Ph Pa Ri			Major Spaceyard, Trade Hub
*Drinjinsee       1018  E667418-6           Ga NI Pa      [TransStellar] 	Freak Geology, Psionics Academy
*Basho Eguru      1019  E300110-9      G   Ba Va         [TransStellar]		Outpost World,  Seismic Instability
*Rubicon          1114  X664574-3        G   Ag Lt NI Pr R     			Battleground, Radioactive World
*Port Obarwinko   1116  C651611-8   RSP    NI Po				Heavy Mining, Alien Ruins
*Varala           1117  B667798-A   TRNG   Ag Ga NI Ri  	[Republic]	Immortals, Rising Hegemon
*New Asia        1118  C789661-9      G   NI Ri Cy              		Pleasure World, Colonized Population
*Aliztaztu       1119  D94A645-6           NI Wa                         	Oceanic World, Sectarians
*Sijn Rashid     0505  E635476-9      PG   NI Px       R			Prison Planet, Bubble Cities
*Goudi Prime     1215  C6766D9-6      SG   Ag NI       A	[Republic]  	Xenophobes, Theocracy (Govt. D) 
*Aress           0607  C666542-7      SG   Ag Ga NI Pr   [Besop] 		Perimeter Agency, Freak Weather
*Laressa Station  1218  EAC1000-8           Da Di Fl He				Sealed Menace, Tomb World
*Djinayni        0408  E654577-9       P   Ag NI       R      			Civil War, Quarantined World 
*Sabra           0409  D772400-8       G   He NI       R			Cheap Life, Psionics Fear
	Ocenia           1311  X99A264-5           Fo Lo Re Wa				Sole Supplier, 
*Hadad            1316  B769775-B           Ri Pz   				Warlords, Tyranny
*Kalt            0405  C569876-6       G   Ph Ri       A			Cultural Power, Revolutionaries
*Druuga          0208  D6A0634-8       G   De He NI    A [Drugo]		Nomads, Tourist Attraction
*Telmuwun        0306  E4A0410-10      G   De He NI    A [TransStellar]		Desert World, Forbidden Tech
*Nanjian         0510  E522130-7       G   He Lo Po    A 			Badlands World, Violent
*Anta            1413  C000752-B           As Da NI Va           		Doomed World, Refugees       
*ACS-14          1414  E640000-7           Da De Di He Po A            	Urbanized Surface, Hostile Biosphere
*Darkworld       1416  D6A269B-7           Da Fl He NI   			Night World, Restrictive Laws
*Anorag Del      0606  C787B7B-13     CS   Ga Hi Ht    A      			Regional Hegemon, Robots
*Port Quiet Sand 1512  B54179B-A      T    He Pi Po Pz                  	Heavy Industry, Megacorps
*Foraxis Freeport1520  D551412-7     SPG   NI Po                       	Gold Rush, Deceptive 
*Port Nyeva      0204  D9B038B-9       S   He Lo       A [Besop]		Cybercommunists, Mercenaries
*Alcisto         0806  E542320-5       G   He Lo Lt Po A			Abandoned Colony, Pretech Cultists
*DIMANTIRA       1617  B885996-12  CTNSG   Ga Hi Pr	[Republic]		Exchange Consulate, Mandate Base
*Drin's World    1618  E779000-3           Da Di Lt  		        	Altered Humanity, Taboo Treasure
*Basa Haula      0810  B5A1552-13          He Ht Fl NI A			Fallen Hegemon , Flying Cities

QUESTIONS:
What does this world have that the PCs might care about? 

Does it export a valuable and portable commodity, or provide a special tech, or have unique job opportunities
for expendable offworlder adventurers?

What is the biggest conflict on the world right now? Is it a social struggle between classes, tension
with offworlder merchants or visitors, a war going on
among local governments, or some other big crisis? 
Every world should have at least one obvious conflict that the PCs might choose to engage or be pulled into.

What do they think about outsiders? Are they comfortable with offworlders, do they view them with unusual mistrust, or are they outright xenophobic?

What is law enforcement like? Are there special laws that might tangle the PCs? If the PCs break a law,
what kind of enforcement can they expect?

Where do the PCs land? What’s the name of the major starport on the world, and does the starport have
any special deficiencies or unique opportunities?

You can flesh out a world beyond these questions if you wish, but they provide a bare minimum of data.

1 Abandoned Colony - Alcisto 	
2 Alien Ruins - Port Obarwinko 		
3 Altered Humanity - Drin's World
		4 Anarchists -		
		5 Anthropomorphs 	
		6 Area 51 - 		
7 Badlands World - Ithit Slani	
8 Battleground - Rubicon 		
		9 Beastmasters -
10 Bubble Cities - Sijn Rashid	
11 Cheap Life - Sabra 		
12 Civil War - Djinayni		
13 Cold War - Alyosha		
14 Colonized Population	- Anteus
15 Cultural Power - Kalt	
16 Cybercommunists - Port Nyeva	
17 Cyborgs - New Asia		
18 Cyclical Doom - Dock Aleph-S 
19 Desert World - Telmuwun	
20 Doomed World - Anta	
		21 Dying Race -
		22 Eugenic Cult - 	
23 Exchange Consulate - Dimantira	
24 Fallen Hegemon - Basa Haula	
		25 Feral World - 	
26 Flying Cities - Basa Haula
27 Forbidden Tech - Telmuwun 	
28 Former Warriors - Jemorra	
29 Freak Geology - Drinjinsee           	
30 Freak Weather - Aress 	
		31 Friendly Foe - 	
32 Gold Rush - Foraxis Freeport		
33 Great Work -	Owjian
		34 Hatred - 	
35 Heavy Industry - Port Quiet Sand 	
36 Heavy Mining - Port Obarwinko	
		37 Hivemind -		
38 Holy War - Owjian 		
39 Hostile Biosphere - ACS-14 	
40 Hostile Space - Dock Aleph-S	
41 Immortals - Varala		
		42 Local Specialty -	
		43 Local Tech -		
44 Major Spaceyard - Abadyo-IV 	
		45 Mandarinate - 		
46 Mandate Base - Dimantira	
47 Maneaters - Ithit Slani		
48 Megacorps - Port Quiet Sand  / (Port Strela)		
49 Mercenaries - Port Nyeva		
		50 Minimal Contact - 
		51 Misandry/Misogyny - 
52 Night World - Darkworld  		
53 Nomads - Druuga		
54 Oceanic World - Aliztaztu 	
		55 Out of Contact -	
56 Outpost World - Basho Eguru	
57 Perimeter Agency - Aress	
58 Pilgrimage Site - Zhong Zu Hui	
59 Pleasure World - New Asia		
		60 Police State -
		61 Post-Scarcity 	
		62 Preceptor Archive - 
63 Pretech Cultists - Alcisto 	
		64 Primitive Aliens - 	
65 Prison Planet - Sijn Rashid 	
66 Psionics Academy - Drinjinsee	
67 Psionics Fear - Sabra	
		68 Psionics Worship - 	
69 Quarantined World - Djinayni	
70 Radioactive World - Rubicon	
71 Refugees - 		
72 Regional Hegemon - Anorag Del
73 Restrictive Laws - Nightworld	
		74 Revanchists -		
75 Revolutionaries - Kalt 	
76 Rigid Culture - Zhong Zu Hui
77 Rising Hegemom - Varala
		78 Ritual Combat -
79 Robots - Anorag Del
	80 Seagoing Cities - 
81 Sealed Menace - Laressa Station
82 Secret Masters - Alyosha
83 Sectarians - Aliztaztu
84 Seismic Instability - Basho Eguru
		85 Shackled World -
86 Societal Despair - Jemorra
87 Sole Supplier - Ocenia
88 Taboo Treasure - Drin's World
89 Terraform Failure - Anteus
90 Theocracy - Goudi Prime
91 Tomb World - Laressa Station
92 Trade Hub - Abadyo-IV
93 Tyranny - Hadad
		94 Unbraked AI
95 Urbanized Surface - ACS-14	 
		96 Utopia
97 Warlords - Hadad
98 Xenophiles - Laressa Station 
99 Xenophobes - Goudi Prime
		00 Zombies

NEW Tags Expanded World Generation
Artistic
Deceptive - Foraxis Freeport
Fashion
Fusion
Honorable
Liberal
Obsessed
Peaceful
Progressive
Recovering
Taboo
Tourist Attraction - Druuga
Unusual Custom
Violent - Nanjian

New World Tag Descriptions
Artistic
Art and culture are highly prized. Aesthetic design is important in all items produced on this world and even
mundane items, like screwdrivers, are decorated and artistically embellished. Offworlders who do not
appreciate the artistry and aesthetic designs can be shunned or ostracized.

Enemies Dishonest art dealer, Offended artist, Offworld art thief
Friends Flamboyant artist, Conscientious worker, Enthusiastic art historian
Complications Fines for lack of artistry, Accidental damage of artwork, hidden character talent
Things Unique collectable artwork, Aesthetic mundane items, Offworld art as new trend
Places Antique shop, Art Gallery/Museum, PreTech art studio


Deceptive
Trickery and equivocation are considered acceptable. Honesty is a sign of weakness.
Enemies Dishonest customs official, Fence for stolen goods, Unbribeable official
Friends The only honest merchant in the world, Admiring con artist, Stranded offworlder
Complications Stolen cargo, Forged currency, Bureaucracy that runs on bribery
Things Illegal cargo, Fake PreTech/PsiTech/XenoTech/MalTech artifact, Thieves‟ tools
Places House of illusion, Festival of tall tales, Bureaucratic administration
Fashion
Fine clothing and decoration are considered vitally important in the culture. A significant portion of each
person’s income is spent on clothing and accessories. Underdressed characters have no standing here.
Enemies Egotistical fashion designer, Sack-cloth wearing revolutionary, Elegant fashionista
Friends Bemedaled police officer, Jeweler, Up-and-coming fashion designer
Complications Fines for plain clothing, Fashion models get special treatment, Designer using
offworld designs and selling them as his own
Things Jewelry with built-in electronics, Exotic clothing, Historical fashions
Places Fashion show, Clothing superstore, Outlet mall


Fusion
The culture is a merger of two distinct cultures. Roll again twice to determine the tags inherited from these
cultures. If the tags are incompatible, the culture is likely to be divided.
Enemies Cultural purist, Suspicious offworld anthropologist, Misguided social integrator
Friends Child of two cultures, Cultural attaché, Native guide
Complications Character is from of one of the original cultures, Corned-beef with cabbage and
humus,
Things Expensive integrated artwork, Exotic blended foods, Mismatched clothing
Places Fusion restaurant, Cultural heritage museum, Twisted cultural location


Honorable
On this world, one’s word is one’s bond. Lying is both rare and despised. Written contracts are rare and
people abide by the spirit of the law, not just the letter of the law.
Enemies Liar in the midst, Honest opposition, Affronted former business partner
Friends Honest merchant, Paladin guard, Friendly waiter
Complications A not-so-simple misunderstanding, Caught in a lie, Over helpful business partner
Things Too much cargo, lie detector, PreTech artifact that enforces honesty
Places Hall of honorable sacrifice, Business center, Prison


Liberal
The planetary culture welcomes change and offworld influence. Characters that bring new and strange ideas
will be welcomed. Depending on the speed of the changes brought to the planet, significant cultural upheaval
could be taking place.
Enemies Conservative activist, Offworld con-man, XenoTech thief
Friends Cultural advisor, Eager merchant, Xenophilic romantic
Complications Unintended fad, Conservative demonstration/rally, Environmental impact
Things Wide variety of XenoTech, Plans for the next big trend, Fake XenoTech
Places Multi-worlds fair, Import business, History of fads museum


Obsessed
Everyone is obsessed with or addicted to a substance, personality, act or item. This monomania pervades
every aspect of the culture.
Enemies Addict in need of next fix, Entitled dealer, Obsessed mob
Friends Reformed addict, Offworld anthropologist/medic, Counter-culture Advocate
Complications Characters (unknowingly?) have ingredient key to the obsession, no time to
service the ship due to obsession, The obsession is no longer available.
Things Cash for obsession, the substance or object obsessed over, Cure for the obsession
Places Abandoned manufactories, Looted stores, Building dedicated to the obsession



Peaceful
Physical conflict is almost unheard-of. The culture produces few soldiers and diplomacy reigns supreme.
Forceful characters will be ostracized.
Enemies The one violent person on the planet, Master orator, Obsessed stalker
Friends Fascinated anthropologist, Pacifistic guru, love-struck peacenik
Complications Nonviolent demonstration, Peace is secured through drugs, Invaders or pirates
Things Book outlining perfected debating techniques, Weapons used for different
purposes, Mind control device that ensures peace
Places Center of reason, self-defense class, Ancient battle site


Progressive
The culture is expanding and vibrant. Fortunes are being made in trade and science is forging bravely ahead.
Enemies Unscrupulous merchant, Conservative terrorist, MalTech scientist
Friends Budding Entrepreneur, Eager young scientist, Offworld advisor
Complications MalTech violations, Parade promoting advancement, Jealous neighbor tries to
slow down or stop the rapid progress
Things Rich literature or artwork, Hidden cache of PreTech equipment, Plans for the next
great project
Places Construction site, Outdated space station ready for demolition, University
research center


Recovering
A recent trauma, such as a plague, war, disaster or despotic regime has left scars on the culture. The culture
of the world is changing quickly and there are several possibly conflicting changes occurring at the same time
as the society figures out how to deal with the after effects of the trauma.
Enemies Member of the group that caused the disaster, Dishonest merchant, Misinformed helper
Friends Disaster response team leader, Local aid worker, Zealous young revolutionary
Complications Disaster was man-made and could happen again, Conflicting recovery plans,
Significant number of people want a return to the “good old days”
Things Proof the disaster was caused by a particular person or group, Medical
equipment, Historical records from before the disaster
Places Aid station or hospital, Rebel hideout, Wrecked space station



Taboo
A particular topic is forbidden and cannot be discussed. Characters who unwittingly mention this topic will
be ostracized.
Enemies Fanatic who wants to ensure the characters do not break the taboo, Deliberate
taboo breaker, Suspicious taboo enforcement officer
Friends Marginal tabooist, Offworld anthropologist, Revolutionary leader
Complications Taboo is a common topic in the rest of the sector, breaking taboo causes a violent
reaction, Taboo topic changes occasionally
Things Illegal device that breaks taboo, Device that enforces taboo, Collection of taboo
items
Places Hidden location to experience the taboo subject, Taboo enforcement center,
Rehabilitation center


Tourist Attraction
Some aspect of the culture or the planet draws visitors from all over the sector. Much of the business on the
world has developed to cater to the visitors. There may be an underside of society that resents all of the
offworld influence.
Enemies Controlling tour guide, Disgruntled xenophobe, Conservationist who hates how
offworlders are ruining the attraction
Friends Helpful tour guide, Accommodating merchant, Minister of tourism
Complications Tourists are slowly destroying the attraction, Attraction only appears periodically,
Attraction is dangerous in some way, Attraction is not a thing but a basic part of
the world’s culture
Things Souvenirs, Illegal pieces of the attraction, Commemorative collectables
Places The attraction itself, Observation platform, Souvenir shop


Unusual Custom
The culture of the planet has some very unusual custom or habit that significantly sets it apart from most
human worlds. Examples of unusual customs include, but are not limited to: the status of offworlders,
technology or cybernetics, life cycle or end of life decisions, social standing or caste system, trade, nobility, sex,
eating, travel or conspiracy. The exact nature of the unusual custom must be determined by the GM.
Enemies Counter-culture extremist, Fanatic practitioner of the custom, Offworlder trying
to change the “obscene” custom, Custom police
Friends Open minded practitioner of the custom, Custom teacher, Friendly merchant of
the custom
Complications Custom directly affects one of the characters for better or worse, Strong counterculture
movement is trying to change or eliminate the custom, Custom is
dangerous to those not from this world
Things Item that promotes the custom, Explicit recordings of the custom for offworlders
Places Designated facility for practicing the custom, Hidden club for counter-custom
patrons


Violent
Physical conflict is common, taking the form of duels, brawls and other contests. Trial by combat is a part of
the judicial system. Personal affronts are typically dealt with quickly and personally.
Enemies Professional duelist, Offended fighter, Local bully
Friends Helpful young guide, Wise old master of arms, Honorable enemy
Complications Duels have unusual rules of conduct, Violence is being encouraged by
offworlders, Violence outside of the Code Duella is strictly forbidden
Things Personal weapons, Recordings of fights, Concealable body armor
Places Coliseum of violence, Slaughter house, Street riot



SEE ENGINES OF BABYLON TECH - SWN

https://fakedetail.com/planet-name-generator


 E.C. Tubb, Jack Vance, Poul Anderson, Jerry Pournelle, H. Beam Piper, Andre Norton, Bester, 
and all the other SF authors that inspired Classic Traveller,and others. 
And in these tales we find that the worlds and SF premises of countless worlds that would be considered outlandish by the standards of today�s science-fiction.


Hex  Name        UWP       Remarks          {Ix}  (Ex)    [Cx]   N     B Z PBG W  A  Stellar
---- ----------- --------- ---------------- ----- ------- ------ ----- - - --- -- -- -------

Ht Worlds	In >>	As		De		IC	     NI				
Abadyo IV		D-108 Belt	Druuga		Keti Alpha
Anorag Del				Telmuwun	Satika Sla
					ACS-509-4	Xenaera Moon
					Hyle 0807-3
					Nowhere

Hi Pop Worlds  	Ri Worlds   >> 	Ag 		Ga 		Wa
Anorag Del	Sarni Rem	Eshangu		Abadyo-IV	Al-Owar
		Kalt		Beax		Dimantira
		New Asia	Rubicon		Berchan
		Abadyo-IV	Jemorra		Alyosha
		Dimantira	Abadyo-IV	Anorag Del
		Berchan		Berchan		Owjian
		Alyosha		Djinayni	Aress
				Aress
				Goudi Prime



As
As
Ba
De
Fl
Ga
Hi
Ht
IC
In
Lo
Lt
Na
NI
Po
Ri
Va
Wa

           
             

Next, Arrange Routes for Trade

Format: name, some whitespace, coordinates (four digits between 0101 and 0810), some whitespace, starport (A-E or X) size (0-9 or A) atmosphere (0-9 or A-F) hydrographic (0-9 or A) population (0-9 or A-C) government (0-9 or A-F) law level (0-9 or A-L) a dash, tech level (0-99) optionally a non-standard group of bases and a gas giant indicator, optionally separated by whitespace: pirate base (P) imperial consulate (C) TAS base (T) research base (R) naval base (N) scout base (S) gas giant (G), followed by trade codes (see below), and optionally a travel code (A or R). Whitespace can be one or more spaces and tabs.

Trade codes:

    Ag Agricultural     Hi High Population    Na Non-Agricultural
    As Asteroid         Ht High Technology    NI Non-Industrial
    Ba Barren           IC Ice-Capped         Po Poor
    De Desert           In Industrial         Ri Rich
    Fl Fluid Oceans     Lo Low Population     Wa Water World
    Ga Garden           Lt Low Technology     Va Vacuum
Alternative format for quick maps: name, some whitespace, coordinates (four digits between 0101 and 0810), some whitespace, size (0-9) optionally a non-standard group of bases and a gas giant indicator, optionally separated by whitespace: 
pirate base (P) imperial consulate (C) TAS base (T) research base (R) naval base (N) scout base (S) gas giant (G), followed by trade codes (see below), and optionally a travel code (A or R).


http://members.ozemail.com.au/~jonoreita//T5%20World%20Map%20Generator/t5_world_builder.html

TEMPS
Anteus          0103  C652862-3      TG   Temperate         
Jemorra         0105  B688656-10          Temperate
KD-039-4        0106  E774000-0       P   Temperate              
Saysipa         0108  E567110-6       G   Temperate          
Heshangu        0109  D578A8D-4           Temperate Outer Edge Hab     
Druuga          0110  D6A0634-8       G   Roasting            [Drugo]
Hallvei         0201  B52469D-9     NTG   Temperate              
Shang Dao       0202  B574264-11      T   Temperate             [Republic]
Al-Owar         0203  A99A261-12     TC   Temperate           [Republic]
Eguru Station   0205  D300000-0           Roasting-Frozen              
Hyle 0206-3     0206  C7B0000-0           Roasting            
Abadyo-IV       0207  C675630-8      CG   Temperate        
Kalt            0208  E575876-6       G   Temperate               
Vische          0210  D539000-0       G   Frozen                 
Liosi Belt      0301  A000642-11      	  Roasting-Frozen Minimum TL 8
Moawai          0302  C9A4499-10      G   Hot           [Republic]
Neguaga Port    0303  B9B0203-13  NSTCG   Roasting        
Sonarni Rem     0306  B766972-12     RT   Temperate         
Khaya           0307  EAC1000-0           Roasting            
New Asia        0308  C789661-9       G   Temperate              [TransStellar]
TMD-309         0309  E310000-0           Roasting-Frozen               
Teynta-II       0310  D200798-8           Roasting-Frozen
DSUS-982        0401  E200000-0           Roasting-Frozen                 
Shongzhu        0402  X696000-0       G   Cold             
Owjian          0403  E895464-7       G   Cold -25 deg              [Republic]
Djinayni        0404  D654577-6       P   Temperate         [Wisho]
Telmuwun        0406  E4A05AE-7       G   Hot              
Dringu          0407  C667110-6      SC   Cold -50 deg            [TransStellar]
Keti Alpha      0408  D3158AC-5           Roasting-Frozen
Sha Prename     0410  D6A2520-8       S   Temperate            [Fowefo]
Rohni-II        0501  E411104-8           Roasting-Frozen         
Siconi          0503  C663100-5      SG   Hot            
Dynara          0504  C773300-10    CPG   Cold -20 deg               [Wisho]
Alyosha         0505  D696431-5      SG   Temperate           [Wisho]
Sartika Sala    0508  B502478-11          Roasting-Frozen
Ahmar Uja       0510  C300332-8           Roasting-Frozen           
Ithit Slani     0601  C572887-7      SG   Near Hot 20 deg                   
Berchan         0602  C66A305-8       G   Near Hot 15 deg           
Am Rashid       0604  E635AAF-7      PG   Cold -10 deg              [Wisho]
Polus           0605  C200675-12          Roasting-Frozen
VMP-0606        0606  E873000-0       G   Hot             
Nanjuan         0607  C522442-7     STG   Temperate              
Xenaera Moon    0608  E203577-6       Roasting-Frozen          
Al-Rhud         0701  C57689A-4      RT   Temperate            
Dimantira       0702  C885AB6-5       G   Temperate           
KN-0703-2       0703  D62A201-11     SG   Temperate           
Aress           0706  B647420-8       G   Temperate
Nowhere         0707  D4A0402-6       G   Hot
AOX9-0709 Belt  0709  C000000-0           Roasting-Frozen            
Idaros          0801  C6836A7-8       G   Temperate
Goudi Prime     0803  C6766D9-6      SG   Temperate
ZE4-0806        0806  C899200-8      SG   Temp Near Hot 
Varsha Belt     0807  C000577-11          Roasting-Frozen
Kouliades       0808  D533620-7       G   Hot
Itep            0809  C787643-5       T   Temperate     [Lazopre]
Arnorag Del     0810  B4A2504-9    STCG   Hot



Red Zone - Naval Planetary Interdiction
Interdiction may be imposed on a world for any or all of the following reasons:

If it is a military base or is the location of other types of sensitive installations
For the private reservations belonging to powerful families desiring seclusion
For developing societies which the government has elected to allow to evolve in isolation
For valuable resource areas being saved for later development or exploitation
For other unspecified reasons

A Black Zone is a zone of Wilds or Wildspace, a potentially dangerous, unknown area of Unchartered Space.
Also astrographic areas or space that were formerly inhabited before an apocalyptic event occurred. Typically the site of ruins or die back worlds, the remnants of societies and civilizations that didn't make it.


A Black Zone is a zone of Wilds or Wildspace, a potentially dangerous, unknown area of Unchartered Space.

Also astrographic areas or space that were formerly inhabited before an apocalyptic event occurred. Typically the site of ruins or die back worlds, the remnants of societies and civilizations that didn't make it.
https://wiki.travellerrpg.com/Wildspace
Main
(Redirected from Trace)
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A Main is a grouping of systems, forming a chain of worlds, all reachable by a Jump-1 capable starship.

Please see Rift for a related article.
Please see Astrography and Charted Space for related information.

Contents
1	Description (Specifications)
1.1	Cluster vs Trace Definitions
2	History & Background (Dossier)
2.1	Mains of Charted Space
2.2	Key
3	References & Contributors (Sources)
Description (Specifications)
This grouping provides a sort of “corridor” allowing jump-1 capable ships to travel to any world along the chain without ever exceeding jump-1.

Usually a Main encompasses 50 or more systems.
For ease of reference the main may be broken into arms, or branches.
Smaller groups of systems, between 5 and 50, all reachable by jump-1 are referred to as a trace or cluster.
Fundamental Astrographic Features
Type	# Systems	Definition	Remarks
Main	51+	A very large grouping of systems	None
Trace or Cluster	5 to 50	Smaller groupings of systems	None
Cluster vs Trace Definitions
There are many ways to define various collections of stars and their associated jump routes, which include:

Astronomical Designation: (clusters and traces based upon star formation upon creation and growth of the galaxy and often differentiated by star quantity within the Astrographic Feature)
Economic Designation: (trades routes based upon interstellar economic trade activity and often named by colors such as red, green, etc.)
FTL Range Designation: (jump routes such as J-1, J-4, etc.)
Obviously there is overlap between the various definitions. And while similarities exist, so do differences. The original mains were named after continuous chains of stars within one parsec of each other traversable by the early J-1 jump engines. Modern jump routes and jump bridges may be as far as six parsecs apart, allowing some merchant craft with greater ranges to use these longer trade routes. Modern trade routes or jump routes in 1115 TI designate these routes with a jump distance indicator of J-1 to J-6 indicating the farthest jumps on the route in parsecs.

https://wiki.travellerrpg.com/Main

https://wiki.travellerrpg.com/Oort_Cloud
https://wiki.travellerrpg.com/Planet

^^^^^^
^^^

https://wiki.travellerrpg.com/Hell_World

https://wiki.travellerrpg.com/Planetary_Ring


Wilds
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The Wilds are formerly civilized planets, or worlds, now outside the boundaries of civilization.

AKA Black Zone
AKA Wildspace

Contents
1	Description (Specifications)
2	History & Background (Dossier)
3	Worlds & Sectors (Political Astrography)
3.1	World Listing: 1105
4	References & Contributors (Sources)
Description (Specifications)
This is a fairly generalized and generic term referring to frontier worlds outside the core settled areas of Charted Space.

History & Background (Dossier)
The term arose during the later stages of the Civil War, referring to worlds between the fronts of the various factions.

While nominally part of the sphere of control of one faction or another, none of the forces had the spare forces to maintain control and the worlds became essentially independent.
After the release of the Virus and the Collapse, many in the Regency believed that it was the only remaining civilized area. They reasoned that the Wilds were inhabited by the remains of the former Imperium, but none of them knew what would be encountered in the Wilds. This notion was eventually disproven by contact with or (more often) evidence of other surviving civilized areas, most of them outside the former Imperium.

Uncharted Space is a sort of border, rim, or fringe to Charted Space, where the major races are still known but well out of easy control of the powers that may be.

Description (Specifications)
Beyond the borders of Charted Space can be found Uncharted Space, the frontier, an area of Wildspace.

FAQ
Do other sophont species live beyond the borders of Charted Space?

Certainly although life there is often very different than within Charted Space. For one thing, it is often far less densely concentrated.
Have the sophont species of Charted Space ventured into these territories?

In many cases, yes. Some were refugees or outbound explorers that never reestablished contact. Others were explorers, pirates, or trade speculators. Sometimes they were all of the above. And in many cases, no lifeform from Charted Space, sophontic or not, has ever been there.
How much of the Milky Way Galaxy is both charted and uncharted?

Charted Space accounts for not even one percent of the Milky Way Galaxy. Even if one could suddenly get all of the races to cooperate and share star charts, it is doubtful that these astrographic maps could account for even a hundred, perhaps two hundred thousand stars out of some one to four hundred billion stars in the Galaxias.
Uncharted Space is vast. Greater than 99% of it is entirely unknown by the races of Charted Space. Or so we think... Some think the Droyne know more. The Ancients almost certainly did. And each of the Major Races is certainly harboring secrets from the others...
History & Background (Dossier)
The exact location of Uncharted Space is constantly changing. And what each race considers unchartered is also subjective. The races trade some astrographic star charts through haggling, Starport Authority regulation, and by other means, but no power yet trades all of its knowledge openly.

References & Contributors (Sources)

Traveller Gene
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Imperial-Sunburst-Green-wiki.png
The Traveller Gene: Most people (indeed, whole species) never leave their homeworld: they never venture out of their gravity well, content to work, play, and even thrive on their home planet. Some postulate that there is a genetic basis for the drive of some (and the lack of drive in others) to reach beyond the bounds of a single world into the greater universe: a Traveller Gene. [1]

The term is tantamount to dubbing someone a Spacer or Starfarer.
They are also known as adventurers, coddiwomples, and by a plethora of other terms.
In the Vilani language, they are known as Deraabelars.


GREEN ZONE
Are Green Zones really safe? Most are, but certainly not all of them are. Some are simply misidentified and should be redesignated. Others have changed since last being surveyed. And even others might have intentionally been misidentified to hide secrets...

What is for sure is that a Green Zone is almost invariably safer than an Amber or Red Zone...

AMBER ZONE
The amber code may indicate chaos, upheaval, or xenophobia in local business, politics, society, or culture, or may be applied for other reasons.

Travellers should exercise caution.



Imperial Travel Zones
TAS Zone	Zone Code	Status		TC	World-Type	Remarks
Green Zone	- or G	(no danger)		Gz	Regular World	Unrestricted. 
Worlds given a Green Zone rating are usually indicated by leaving the data field blank or - (dash).
Most systems and mainworlds across Charted Space are Green Zones.

Amber Zone	A	(caution advised)	Pz	Puzzle World	Restricted. A world with an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to visitor.
Amber Zone	A	(caution advised)	Da	Dangerous World	Restricted. A world with an environment, laws, customs, life forms, or other conditions make it dangerous to visitors.
Red Zone	R	(severe danger)	Fo	Forbidden World	Forbidden. This is a world considered "Forbidden", with an environment, laws, customs, life forms, or other conditions that make it extremely dangerous to visitors. Everyone is forbidden to travel here.
Blue Zone	B	(caution advised)	Wi	Balkanized World	Restricted. Balkanized — code is dominant government.
Black Zone	W	(Wilds)			Wi	Wilds	Restricted. Unknown. Should be considered dangerous.

Bases
Naval: A naval base is a supply depot, refuelling station, repair yard or fortress of the Navy. Naval vessels can obtain refined fuel and supplies here. Scout: A scout base offers refined fuel and supplies to scout ships. Research: A Research base is dedicated to a particular field of research. Consulate: A consulate is an administration office for various departments such as commerce, justice and foreign affairs. Characters wishing to report significant crimes or obtain various permits will need to visit a consulate. Pirate: The presence of a pirate base in a system indicates that a group of thieves is active in the area. Pirates are unlikely to be operating out of the starport itself (except on a Law Level 0 world), but no doubt have agents at the port on the look-out for likely prey.
Travel Codes

There are two travel codes – Amber and Red. 
An Amber world has been deemed dangerous, and travellers are warned to be on their guard. 
Amber worlds are often undergoing upheaval or revolution, or else are naturally hazardous environments. 

Red worlds are interdicted and travel to them is forbidden. 
A world might be Red because the world is too dangerous to allow visitors. Interdictions are enforced by the Navy. 

A world with an Atmosphere of 10+, 
a government of 0, 7 or 10, 
or a Law Level of 0 or 9+ should be considered for Amber status. 

Red codes are given out at the discretion of the Referee.

COPYRIGHT NOTICE:

The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2008 Far Future Enterprises.

Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice.

The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks.

In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author (James H. Jenkins) who contributed it.

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