This is a sandbox style campaign and is set near the heart of the ancient Dulmar Empire. The rulers of these twenty-two petty kingdoms each claim to be the true heir of the last emperor of the long fallen Dulmar Empire.
The Fractured Kingdoms try to avoid outright war with one another and rely on information, prestige, and subterfuge to increase their standing.
Adventurers are often sought to pilfer items from rivals, retrieve treasure of coins, gems, jewelry, or best of all, magic from various ruins, or one of the three nearby ancient cities of the Dulmar Empire.
Contracts and oaths range from a mere formality to binding agreements enforceable by magic, or something worse, depending on the particular kingdom one is signing up with.