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Welcome Adventurers!

Here our intrepid Poly PCs can record their notes, read up on past sessions, and generally store all the great in-game stuff that might be forgotten.

Current Adventure A Curse in the Swamp is a homebrew adventure loosely set in The Forgotten Realms. There is a mystery afoot and a growing evil to face. Will our adventurers discover the clues and vanquish evil? Will they…survive?
Current Location The Black Swamp - East of Black Hollow, South-ish and West-ish of the witch’s hut?
Upcoming Sessions
Session 42/20 @ 7pm
Session 53/6 @ 7pm
Session 63/20 @ 7pm

Locations, PCs, & Rules

Explored LocationsPlayer Characters (PCs)The Rules

The Feywild
The Black Swamp
Black Hollow
The Old Woods
Gillamoor

Chris:

Matt:

Megan:

Shawn:

House Rules

Campaign Log Entries

2017-02-06 Feywild Detour

Our three weary adventurers finally got a long rest after battling a tree. Boris then appeared, having followed the same ghostly lights and somehow survived the dangers of the swamp unscathed.

The party navigated Northwest in hopes of finding one of the lost elven fountains mentioned in the area’s lore. Too suddenly, the land became more fecund and mild, until they found themselves in a forest. The trees broke and revealed a huge, steaming pool of water.

Next to the water hung a strange bundle of writhing skin and feathers. With some clever dexterity, the party dislodged the [[Flying_Snake?]]s from the beautiful embroidered shirt they were encircling.

No sooner had they claimed their prize, then a kingly [[Steam_Mephit?]] appeared and demanded tribute. After trying to flee, the party was caught in an intense battle with the Steam King and his minions. Our adventurers won the day, but not before losing Astele to the black void of death. Fortunately the survivors acted quickly and dunked her into the now cooling pool of water. Its magical properties revivified her and they licked their wounds in the nearby woods (long rest).

After returning to the pool to investigate it further, they met a satyr named [[Ozendi?]] who helped Boris realize that they had stumbled into the Feywild. Realizing they were somewhere they should not be, they quickly sampled the water from the pool and headed back the way they had come.

Now the party must decide which way to venture next and how exactly they intend to end the curse on Black Hollow.

Session Summary:

  • Discovered a pool in the Feywild
  • Freed a 75gp shirt from a tree branch covered with [[Flying_Snake?]]s
  • Battled and defeated [[Steam_Mephit?]]s
  • Traveled back into the [[Black_Swamp?]]

Combat and Loot:

Combatant(s)XPLoot
8 [[Flying_Snake?]]s (skill victory)200xp75gp (Gold-embroidered shirt)
4 [[Steam_Mephit?]]s200xp180gp (80gp in gems, 100gp in coins)
Quest Rewards0xp0gp
Total400xp225gp

DM’s Note:

You folks survived a tough battle! Now we know just how well you can take a real blow.

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2017-01-17 Wandering the Swamp

Our four adventurers found their first journey at an end in the center of Black Hollow. Weary from the road, their wizard, Boris retired to the inn to regain his strength.

After further questioning [[Elena?]], they learned that her son was named [[Noren?]]. From there they set off to find the young lady whom [[Noren?]] had been courting prior to his disappearance.

They found [[Lia?]] and her father, [[Garvin?]], at their farmhouse in the northern part of the town. They questioned the pair and learned of some strange goings-on.

The party then traveled to [[Jalin?]]’s farmhouse ([[Garvin?]]’s neighbor) and learned of the strange things going on in his barn and around the forests nearby.

On their way back into town, the party met and questioned [[Glendila?]], an elderly and quite obviously mad woman who roams the town. After procuring paper and providing silver, she drew them a drawing that they learned showed the home of supposed witch of the swamp.

[[Ilda?]], the innkeeper and local historian, shared some information about [[Glenilda?]], The Black Swamp, and some of the legends around the area.

Feeling that they had learned all they could from the town for now, the party set off into The Black Swamp, leaving word with Boris to catch up to them when he had recuperated. They spent several days searching the swamp, battling frigid water and quicksand, before stumbling into an encounter with an [[Awakened_Tree?]]. Fortunately, they acquitted themselves well and survived until a [[Treant?]] appeared to restore order. From the [[Treant?]] they learned a little more of the layout of the swamp and also some more of its history. The party decided to rest before continuing onward.

Session Summary:

  • Questioned the townsfolk and learned enough to continue (200xp)
  • Initiated quest to rid the town of “strange goings on”
  • Survived the quicksand
  • Traveled from Black Hollow to The Black Swamp

Combat and Loot:

Combatant(s)XPLoot
1 [[Awakened_Tree?]]450xp0gp
Quest Rewards200xp0gp
Total650xp0gp

DM’s Note:

Great session again, thanks everyone!

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2017-01-09 The Adventure Begins

Our four adventurers met by chance at a table in The Frowning Goat. After meeting fellow adventurer Expositionus and learning of the lack of caravans traveling through the area, despite the season, they spent some time introducing themselves.

A woman, [[Elena?]], burst into the tavern and beseeched the party to return to her home in Black Hollow and search for her son. After some discussion, she offered to arrange a guard job for an upcoming lumber shipment heading to Black Hollow.

The party (except Gotum who passed out during a drinking content with Boris) questioned [[the_Frowning_Goat_bartender?]] (no one asked his name :P) about Black Hollow. He offered to sell them a map of the surrounding area, but sensing his slippery nature, the party declined.

After a supply run, the party traveled East down the road toward Black Hollow. On their way they were stalked and attacked by 2 [[Darkling?]]s in the dead of night. Two days later, their shipment was blocked by 5 shrubs (details unknown) that came to life when Boris tried to remove them with fire. After three days of travel, they arrived at Black Hollow, stopping by the inn.

Session Summary:

  • Initiated quest to save [[Elena?]]’s son
  • Completed job to transport the lumber (6gp)
  • Traveled from Gillamoor to Black Hollow

Combat and Loot:

Combatant(s)XPLoot
2 [[Darkling?]]s200xp17gp
5 shrubs50xpno loot
Quest Rewards0xp6gp
Total250xp23gp

DM’s Note:

Thanks for being such cool people during my first session as a DM! It was super fun :-)

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2016-12-31 Preface...

All four of our would-be adventurers find themselves in Gillamoor. There is a festival coming up, Midwinter, and this means increased merchant traffic through the trading town. The merchants will be looking out for wagon escorts (guards) to protect their goods. This is a time-honored way to begin a career in adventuring and the festival preparations seem like a perfect opportunity.

The party has not formed up yet, but soon events will bind them together. While they each bring their own unique backgrounds, the adventure unfolding before these fledgling heros will grant new insights, experiences, and skills. However, perils lurk ahead as well. It will take luck, cunning, and courage to succeed. May they find all three when the need arises…

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Define external redirect: Glenilda Glendila Steam Mephit Jalin Black Swamp Treant Noren Garvin Awakened Tree Elena Ilda Darkling the Frowning Goat bartender Ozendi Flying Snake Lia