Title: The Humblest Endling

Starting Year: Interval Three 736 / Ascension Langadal 352

Rate Time Passes: As we go.

Genre & Style: Fantasy

Base Area: Imperia Landa-Langadal

Society Type: Feudal

Control Rating 4

Tech Level 3

Description: The Empire is expanding, colonizing the last western stretches of untamed wilderness, while embroiled in a war against the Servisians along its eastern regions. Internally, an old civilization is lost to ashes and trouble stirs on the planar winds.

Suggested/Required Reading for Players: Canterbury Tales

Information for PCs

Starting Points: 50
Disadvantage Limit: -25, along with up to 5 quirks.
Suggested character concepts: Adventurous/Mercenary types, traveling Journeymen, curious Scholars and Hedge-wizards.
Appropriate Professions: Any craft that can be worked on the road. Hunting. Smuggling. Researching.
PC Races: Humans, Elves, Dwarves, Halfling, Felives, Coluflock, Canislats, Orc

AttributesMinMaxAttribute Limits Before Applying Race Modifiers
Secondary CharacteristicsSecondary Limits After Applying Race Modifiers
HP± 3 from your ST
Will± 3 from your IQ
Per± 3 from your IQ
FP± 3 from your HT
Basic SpeedCan’t alter more/less than 2.00
Basic Move± 15 points

Starting Wealth 1000 GURPs Buckos (Use Low Tech for items, not Basic Set)
Starting Wealth Levels Allowed Struggling to Comfortable
Starting Status 0, No Ranks
Starting TLs Allowed 3
Languages Available: Human (Landan, Langadale, Pobren, Servis), Elvish, Dwarvish, Orcish, Halftongue, Anuren, Gibbermark(Read-only), Old Dwarvish(Read-Only)
Cultural Familiarities Available: Human(Landan, Langadale, Pobdren, or Servis), Elven(Snow or Meadow), Dwarven, Orken, Halfling, Anuren, Felis, Colum, Canis
Appropriate or inappropriate Traits and Skills: Skills for traveling and traversing. A martial art.
Appropriate Patrons: N/A
Appropriate Enemies: N/A

Special Abilities for PCs

Exotic/Supernatural Traits: None unless otherwise stated.
Cinematic Skills: None unless otherwise stated.
Are PC Mages Allowed? Yes. Normal Mana Level.
Psionics. No.
Gadgeteering. No.
Unusual Background None.

Additional Rules

Race templates and reduced attributes do not count towards disadvantage limit and attribute/secondary limits.
All characters start with their native language and cultural familiarity, as well as one additional language at accented level at no cost. Humans pick between Landan, Pobdren or Servis as their native language and cultural familiarity.
For equipment and items use Basic Set and Low Tech.

Vantages Limitations
Limit at 2 (Not counting racial changes): Hard to Kill, Hard to Subdue, Magery, Sorcerous Empowerment, Reduced Consumption, Signature Gear (1 item per), Increased Consumption, Temperature Tolerance, Night Vision.
Limit at 1: Extra Attack.
Independent Income must be collected with predetermined method.

Other Notes

Books In Use: GURPs 4e Basic Set, Low-Tech, Martial Arts(& Yrth), Magic, Thaumatology Sorcery, Powers, Power-Ups 2 & 6(Perks & Quirks).