The Ratfolk reside primarily in a corridor to the east of the mountain of the Wevra. While the mangrove forests and the swamps make for an overall nasty landscape to dwell in, this as goaded the population to develop systems to curtail the overwhelming tidal nature of the mangrove swamps and the capricious flooding of the swamps. The river to the west, the deserts to the southwest and the preponderance of limestone cliffs on the eastern shore make for natural barriers against nature and may have been a factor in the overall reticent nature of the ratfolk.

There are two primary cities within the ordered society of the Ratfolk. Pometia, the larger of the two, is a bustling, coastal, and vaguely cosmopolitan metropolis. The protected harbor allows for immense trading potential with the free scots, humans, scots, and even the fetchlings. The primary exports of Pometia are salt, alchemical contraptions of various sizes and purposes, magical equipment of equally varying sizes and purposes, and the literature produced by the nearby convent of Cora. The city has a population of roughly 22,500 of which 20,000 are Ratfolk.

The other major metropolitan unit is the city of Lanuvium. Unlike the near cosmopolitan nature of Pometia, Lanuvium is almost solely populated by Ratfolk. This is largely attributed to the overall putrid location deep within the swamps. In fact, many of the roads leading to the city are impassable due to the foggy gases that inundate the region can quickly fill the lungs with gases unusable. The city, however, is kept alive and safe from the imposing noxious nature of the swamps by elaborate pumps and alchemical contraptions. The population of Lanuvium is roughly 10,000—almost solely Ratfolk; those who are not Ratfolk are present usually as guest students at The Academy of Abjuration and other Arts. The academy is widely regarded as the finest school on the continent for the learnings of the finer theoretic of the magical arts.

These two larger cities are not the only populated edifices in the land of the Ratfolk. Dotted throughout the land are much smaller convents—so named for their dedication to various schools of magic—these convents are, generally, constructed on the location of Cenotes that themselves lead to a vast array of tunnels that are said to be the home of many evils the Ratfolk have accidentally summoned over the years.

Ratfolk politics consist of a senatorial body consisting of 50 members. Twenty of the members are drawn from Lanuvium and Pometia while supplemented by attendants from the various convents who each get two members. To supplement this body of legislature are two censors—each from the larger settlements. The duty of these officers is to provide sensible orchestration over the sometimes squabbling senators. More interestingly, however, is the Aedis, the Aedis is a council of 3. The Aedis is known to be the primary executive power in the land of the rats; however, the members of the council are unknown, as are the methods of procuring such a position. It is said that if one of the members of the Aedis is to betray his brethren of both the council and the general populace he will be stricken with a terrible pox.

Most of the cities of the Ratfolk are constructed with Marble procured from the land of the Fetchlings. This has created a somewhat uneasy relationship between the two nations (I say nations but the Fetchlings are rather egregiously disorganized politically. It is unknown why the Ratfolk have elected to construct their settlements in this fashion as it seems horrendously economically insensitive.

The Ratfolk have also gained a reputation as the tenders of gardens and lovers of ecology. Despite their immense knowledge of construction, alchemy, and the mechanical arts the Ratfolk have largely only used these contraptions in the protection of their cities from flooding (which is a serious problem everywhere but Pometia). They use their ecological knowledge to cla