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They opened the large double doors and looked inside of Flynrich’s Tomb.
The room was a cube, 50 feet on each side. They was a door on the west wall and a door on the east wall. Standing sort of in the middle of the room but closer to the western door was a great serpentine monster with twelve legs. It was a blue and there seemed to be electricity in the air of the room. It looked at them and roared. They could see sparks of electricity surrounding the creatures eyes.
It was a behir. And it looked ancient.
Just to the side of the behir lay a gem. It was large, rough-cut diamond that had a bright blue streak running through it.
The behir roared and breathed electricity hitting Mason, Susan and Gilbee. With their resistances it only did minimal damage. Gilbee used his Wand of Wonder and cast Slow on the creature. It slowed it down but it attacks were still high hitting. It focused on Schmuugle and Susan who engaged it while the others used spells and ranged attacks. Soon, the behir fell to the ground and moved no more.
Susan picked up the diamond and handed it to Gilbee. Gilbee could tell it was magical just by holding it. Nameless cast Identify:
This large, rough-cut diamond has a bright blue streak running through it. When you possess the gem, you gain resistance to lighting damage. You may optionally attune to the gem. If you do, you are able to use the lightning lure cantrip with Charisma as your spellcasting ability, as if you were a sorcerer.
The decided Susan should hold on to it.
They checked out the door to the west, the one that the behir had been guarding. Susan checked it for traps and did not find any. The door was not locked so she opened it:
Flames leap and crackle off the walls and ceiling of this long corridor. It looks like it is possible to walk down the corridor without getting burned as long as one stays in the center of the hallway where the heat is least. The path went about 50ft before it turned north. Nameless would go first due to his resistances to fire. They then decided to check out the other door, the one to the east that the behir was not guarding. Susan checked it for traps and did not find any. The door was unlocked so she opened it:
You open the door and look down to find that the ground is thousands of feet below you. A solid-looking cloud trail, 10 wide, forms a path down the center of the hallway. The path went about 50ft before it too turned north.
The group felt that sense the behir had been guarding the western door, they should go that way.
Nameless went first leading them down the middle of the path. The hallway is 50 ft. high and 50 ft. wide. The walls and ceiling are on fire. The path down the center of the hallway is safe – and even that is uncomfortably hot. They made their way down the path until it opened up to the east. As Nameless turned the corner an efreeti moved out the sheet of fire where it had been waiting. He grinned and hurled balls of fire at Nameless, Susan and Schmuugle. Schuugle, Susan and Gilbee moved forward to attack with their weapons, while Mason, Nameless and Stumbleduck cast spells with Nameless and Mason using ice based spells and Stumbleduck relying on his tried and true Guiding bolt spell. The efreeti hit hard with his burning scimitar but in the end he fell just like the behir in the first room. They went to investigate the door to the east. Susan and Nameless both saw a small alcove just large enough to hold the gem that they saw sitting in it. Nameless reached in:
This large, rough-cut ruby is warm to the touch. When you possess the gem, you gain resistance to fire damage. You may optionally attune to the gem. If you do, you are able to use the produce 3ame cantrip with Charisma as your spellcasting ability, as if you were a sorcerer.
Susan moved forward to check the next door for traps.