Pat

Name Pat “Firescar” the Adventurer
Class Thief Level 1
Current XP 891Required XP 1.140
Alignment Law

Ability Scores

Score Modifier
Strength 12
Intelligence 11
Wisdom 6-1
Dexterity 14+1
Constitution 12
Charisma (7)(-1)

Saving Throws

Death Wand Paralysis Breath Spell Save Mod
1315141616-1

Combat

Current HP 2Max HP 2
Armor Class 7

Attack Value Matrix

AC Hit 9876543210
Attack Roll 10111213141516171819
Ranged Attack 9101112131415161718

Exploration

Listen at door 1-in-6
Open stuck door 2-in-6
Find secret door 1-in-6
Find room trap 1-in-6

Chance to open stuck door is modified by the strength modifier.
Certain classes have better chances at doing these things.

Movement

Overland 18
Exploration 90
Encounter 30

Exploration = 120’ with no armor, 90’ with leather armor, 60’ with chain/plate armor
Overland = Exploration/5 in miles
Encounter = Exploration/3

Languages

Common, Law
Literate Can write simple words

Inventory

Equipment

Treasure

Coins

Platinum
Gold
Electrum
Silver
Copper

Other treasure

Base movement speed reduced by 30 if carrying over 800 coins worth of treasure.

Class Abilities and Skills

Character Description

Pat, the brave young thief, former farmboy. Disfigured by horrible burn scars on hands, face, and body.