Instead of the traditional 3 or 9 point systems with established possible alignments, we’re using a more free-flowing system.

  1. Alignment is not something a character has from the start, alignment must be achieved through play.
  2. Possible alignments are numerous; there just has to be some “greater than just your PC” entity to align to, usually a philosophical/religious system or deity. We’ll figure out what the other possibilities are as we go along.
  3. Alignment is stronger than mere affiliation, so if you align with a group or with e.g. a liege lord, you’re swearing your life to that group or person.
  4. Backing out or changing alignment has consequences.
  5. Relationships between different alignments are complex & judged on a case-by-case basis.