Character Creation

Characters are generated at random.

They start out at zero level, and don’t gain a class until they survive their first expedition.

To get a new character, simply direct message the GM.

You may have multiple characters in your “stable”, but in most circumstances you may only take one on any given expedition.

The Process

Character creation is handled by the character generator script. See the code for details, but basically:

3d6 down the line for ability scores.

1d6 for hit points.

A few random background notes are generated, inspired by James West's character creation rules.

Random equipment from:

And we’re done!

On Backstory

Characters shoud be considered “blank slates” beyond what is written on their character record. That said, they are more like “quantum characters”, and if consensus is reached on a particular point of background or skill between the GM and the player, “back story” or other additional items may be added to the character record.

For instance:

Kathy has been playing Mortimer the Mage for a few sessions. During play she asks the GM whether Mort is a native to the local area or not. The GM has no particular stake in the answer, so asks Kathy to make a decision, relate it to the group, and note it down on Mort's character record. By this means, it becomes established that Mort is from a faraway land. He looks, dresses, and speaks differently from the local folk. From now on this is an established fact about Mort, even though for the first few sessions Kathy didn't play him with this fact in mind.