DungeonOfWittermixe

Last edit

Changed:

< ** _Charm Person_: If the saving throw is failed, the charmed figure will henceforth be treated as a retainer to the caster, with behavior being determined by loyalty & morale rules. No initial offer of coin nor reaction check is necessary (though loyalty should be determined as normal, and probably adjusted as time goes on for difference in alignment, if any). (Detailed thoughts on this ruling can be found [on the Werdna World blog](https://acodispo.net/rpg/posts/charm-person/).)

to

> ** _Charm Person_: If the saving throw is failed, the charmed figure will henceforth be treated as a retainer to the caster, with behavior being determined by loyalty & morale rules. No initial offer of coin nor reaction check is necessary, though loyalty should be determined as normal, and probably adjusted as time goes on for difference in alignment, if any. (Detailed thoughts on this ruling can be found [[https://acodispo.net/rpg/posts/charm-person/|on the Werdna World blog]].)


Welcome to the Dungeon of Wittermixe!

This is a play-by-post asynchronous side game.

Super Brief Synopsis

It’s a random generated dungeon with a home base on Level 0. Try to get Level 13!

If you want more background, see the Less Brief Wittermixe Synopsis.

Characters

Active characters here.

CharacterXPLevelLocationStatusPlayer
Bug2,454 / 2,500M-U1Level 0activeTrusty McGurk
Marleene2,812 / 5,000M-U2Level 0activeahab
Vulman358 / 2,000, 358 / 2,500Elf: F1, M-U1Level 0activeThatOneDrow
Vernon683 / 2,500MU 1Level 0activesakabatta
Graxa3,539 / 4,000F2Level 0retiredgarmr
Karalaus2,822 / 4,000F2Level ?retiredKingstanII
Ovotuz1,859 / 2,000F1Level ?retiredDr. Dungeon

See also: Wittermixe Archived Characters

Chargen

Rules

The base rules reference will be latest development version of Delving Deeper v5, defaulting to Delving Deeper v4 when necessary.

The following house rules are in effect:

Universal Ability Score Modifiers

Ability ScoreModifier
3-2
4-6-1
7-140
15-17+1
18+2

Other rules:

Level 0

The “first” level of The Dungeon of Wittermixe – the arrival point for all newcomers – is known as Level 0.

There are various shops, public houses, barracks & lodging houses,

Here’s what you can do on Level 0: