House Rules to Consider

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> ## Hazard System
> [Necropraxis Productions Hazard System v0.3 (2017)](http://www.necropraxis.com/hazard-system/)
> | d6 | result |
> | 1 | setback |
> | 2 | fatigue |
> | 3 | expiration |
> | 4 | locality |
> | 5 | percept |
> | 6 | advantage |
> Used for:
> * initiative during combat
> * exploration (dungeon, wilderness)


https://spellsandsteel.blogspot.com/2018/10/phased-real-time-combat-solution-you.html

> A proposal: to resolve the outcome of a team action, have the most effective and least effective team members both make a check. Interpret two hits as success, one hit as partial success, and two misses as failure, lack of progress, or whatever makes sense for the context in question

http://www.necropraxis.com/2019/02/26/team-actions/

weapons & warriors

http://www.necropraxis.com/2013/06/01/weapons-revisited-2/

> weapon features might only apply to fighters, as sort of "fighter magic" stuff so that only they had to worry about the deails, everyone else just uses them like a basic damaging tool

http://www.necropraxis.com/2013/11/06/weapons-quick-reference/

longer weapons get init until shorter weapon has successfully struck

http://www.necropraxis.com/2013/10/28/warrior-class/

saves

Same for all classes, based on level.

Saving throws are made by rolling d20 + level + modifiers (see table) and scoring 20 or more.

Type Modifier
Spells 0
Breath 1
Stone 2
Wands 3
Death 4

from Target20

Or if you want to go the d6 route instead of Target20:

quote from https://daimon-games.blogspot.com/2018/12/d6-saving-throws-for-lotfp.html

Roll Saving Throws with a d6, as Skills. Roll equal or under for a successful Save. Add one point to a Save score of your choice at level-up, up to level 13 (17 for Clerics). The highest score cannot be more than 2 points above the lowest. The starting scores would be:


Paralyze Poison Breath Device Magic Up to level Cleric 2 3 2 3 2 up to 17 Fighter 2 3 2 3 2 up to 13 Magic-User 3 3 2 3 2 up to 13 Specialist 2 2 2 2 2 up to 13

For a cooler, stronger Specialist you may allow a progression up to level 17 (as the Cleric) or at least grant one or two points more at level 1 (player’s choice).

or <http://www.mediafire.com/file/l695b160dzv7mef/Saves_as_Skills.pdf>

Hazard System

Necropraxis Productions Hazard System v0.3 (2017)

d6 result
1 setback
2 fatigue
3 expiration
4 locality
5 percept
6 advantage

Used for: